Bosses need a health bar. Seriously. Their only strength is the huge amount of health they have - give us a chance to see it. In the future, it'd be nice if you actually made weapons other than the sword useful - like gave them a bonus against their respective bosses. As it is, I just use the sword. I do 3 times as much damage with it, so I never even look at my other weapons.
The bosses aren't difficult in terms of actual thought - they just have mediocre attacks and an insane amount of health. That's not a challenge, it's a chore.
adramelke, I hope your little foreign ass gets kicked. And on Kongregate, I hope your realize just how messed up this game is. It's made all the more frustrating by the fact that if a few things were tweaked, it'd be a great game. When your commander gets killed instantly by a "supercritical," or you miss completing an objective by one turn, or you lose a highly upgraded unit to a couple of bad damage calculations, don't say nobody warned you.
I like how exactly one person has completed the game. I'm playing on easiest and it's practically impossible. I can't find a strategy that seems to work. Did you guys actually play this before you released it?