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Ultrachimp's Comments

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Fox Fyre

Play Fox Fyre

Apr. 15, 2009

Rating: 0

it's irritating having to grind with the negative bonuses. Is there a way to replay earlier levels?

Hero's Arms

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Apr. 12, 2009

Rating: 0

I'd like to note that the little kid is one of the most annoying main characters ever. I hate him.

Hero's Arms

Play Hero's Arms

Apr. 12, 2009

Rating: 0

Easy 95 points.

Hero's Arms

Play Hero's Arms

Apr. 12, 2009

Rating: -1

Also, thanks for the updates. From 2 to 4 in my ratings.

Hero's Arms

Play Hero's Arms

Apr. 12, 2009

Rating: -1

I can't find the big moth or the crab.

Hero's Arms

Play Hero's Arms

Apr. 09, 2009

Rating: 0

Everyone keeps mentioning a coliseum. Where is it?

Hero's Arms

Play Hero's Arms

Apr. 09, 2009

Rating: 0

Bosses need a health bar. Seriously. Their only strength is the huge amount of health they have - give us a chance to see it. In the future, it'd be nice if you actually made weapons other than the sword useful - like gave them a bonus against their respective bosses. As it is, I just use the sword. I do 3 times as much damage with it, so I never even look at my other weapons.

Hero's Arms

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Apr. 09, 2009

Rating: 0

@ Facebreaker, I'm getting the same problem. So many good games on Kong with serious bugs/flaws.

Fantasy Kommander

Play Fantasy Kommander

Apr. 08, 2009

Rating: 0

So the game comes down to whether or not I'm lucky...nice. 10% strategy, 90% luck. Lovely. I think I'll go play that dice game. More strategy there.

Hero's Arms

Play Hero's Arms

Apr. 08, 2009

Rating: 0

The bosses aren't difficult in terms of actual thought - they just have mediocre attacks and an insane amount of health. That's not a challenge, it's a chore.

Effing Hail

Play Effing Hail

Apr. 08, 2009

Rating: 0

Sandbox mode and upgrades plz? <3

Hero's Arms

Play Hero's Arms

Apr. 08, 2009

Rating: 0

Bosses need health bars.

Hero's Arms

Play Hero's Arms

Apr. 08, 2009

Rating: -2

Levelling up is painfully slow, I don't know where to spend my money, and I refuse to go to your shitty secondary forums.

Fantasy Kommander

Play Fantasy Kommander

Apr. 08, 2009

Rating: 0

Oh, and trust me: you can't afford to lose units. If you lose even 1, you'd better restart the level.

Fantasy Kommander

Play Fantasy Kommander

Apr. 08, 2009

Rating: 0

Esch, just be glad you weren't playing when all those 1s would have been "attack failed."

Fantasy Kommander

Play Fantasy Kommander

Apr. 08, 2009

Rating: 0

adramelke, I hope your little foreign ass gets kicked. And on Kongregate, I hope your realize just how messed up this game is. It's made all the more frustrating by the fact that if a few things were tweaked, it'd be a great game. When your commander gets killed instantly by a "supercritical," or you miss completing an objective by one turn, or you lose a highly upgraded unit to a couple of bad damage calculations, don't say nobody warned you.

Fantasy Kommander

Play Fantasy Kommander

Apr. 08, 2009

Rating: 0

I like how exactly one person has completed the game. I'm playing on easiest and it's practically impossible. I can't find a strategy that seems to work. Did you guys actually play this before you released it?

Fantasy Kommander

Play Fantasy Kommander

Apr. 07, 2009

Rating: 0

Somehow I keep playing this shit...but I think I'll stop. Too many fundamental flaws in what should be a fun game.

Fantasy Kommander

Play Fantasy Kommander

Apr. 07, 2009

Rating: 0

Also, there's a lot of luck. A ridiculous amount. I won level 3 in 20 turns the first time I tried it, then lost miserably the next 4 times.

Fantasy Kommander

Play Fantasy Kommander

Apr. 07, 2009

Rating: 0

Needs a function to let you complete secondary objectives when you have 10 turns left.

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