"and giving exp for number of created units is stupid - because you should get your units killed in order to create more than maximum. should decrease expirience for loosing units."
QFT
Needs a save progress feature; I accidentally hit "back to menu" and was forced to replay stuff. A mute feature would be nice too.
4/5; it's fun, but needs some polishing up.
The game is all about how you chose to upgrade. There's no way to figure it out except through monotonous trial and error, and no way to get extra points.