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uncledahmer's Comments

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Cyber Chaser: Counterthrust

Play Cyber Chaser: Counterthrust

Oct. 30, 2015

Rating: -1

If by "more difficult" you mean, "not really harder, but more grindy", then yes. It's difficult.

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

May. 23, 2015

Rating: 1

This game is really bad. The controls are barely responsive at times. Having to grind each car back out is not fun. And the sheer randomness of the car flipping over is just not fun at all. 1/5

Stick Squad

Play Stick Squad

Nov. 02, 2014

Rating: 0

The voice acting is bad. REALLY BAD. It would be better to have text only. The cut scenes should all be skippable. I don't care about your half-assed story, I want to shoot things. It would be nice if later missions gave more money, so you could experiment with different guns, sans le grind. I can't rate highly any game that doesn't give me the whole game on Kongregate. The other platforms could have new weapons, bonuses, etc.

Chaos Faction 2

Play Chaos Faction 2

Oct. 26, 2014

Rating: 1

Intro is 30 seconds of loud noise. Controls suck. 1/5

Robots Initiate Work Sequence

Play Robots Initiate Work Sequence

Aug. 26, 2014

Rating: 8

The bugs, the glitches in pathing and whatnot really take away from what's otherwise a well implemented game. Can't give more than 2/5

Mad Truck Challenge

Play Mad Truck Challenge

Aug. 06, 2014

Rating: -2

Last boss is way unbalanced compared to the rest of the game. Laggy, slow. Controls not always responsive. 1/5

Escape to Hell

Play Escape to Hell

Jul. 31, 2014

Rating: 8

Other than the coin upgrades, nothing feels like an upgrade here. The game play just never feels like it improves beyond the first level. Can't rate highly.

Decision:Medieval

Play Decision:Medieval

May. 21, 2014

Rating: -5

Controls are wonky, gameplay is buggy. Can't give more than 1/5 until it's fixed

Steam King

Play Steam King

May. 01, 2014

Rating: -1

Controls are bad. Sometimes pressing a direction keep the king moving in that direction, even when the key is released. Sometimes firing does not work when king is in motion. Please fix this.

Lost Pirate Chests

Play Lost Pirate Chests

Apr. 04, 2014

Rating: 0

I wish I could give this game negative points.

Level Editor 3

Play Level Editor 3

Mar. 29, 2014

Rating: -3

The controls are a bit wonky. Keys are sometimes unresponsive. Clicking doesn't always place a block. Other games are working fine.

Zombies Ate My Motherland

Play Zombies Ate My Motherland

Dec. 25, 2013

Rating: 0

Fun time waster and the soundtrack was outstanding. I'll give ya 5/5 for that.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Dec. 01, 2013

Rating: 3

the controls feel random and awful.

King's Rider

Play King's Rider

Nov. 26, 2013

Rating: 4

Really bad control responsiveness. Also could use a lower res mode. Can't give more than 2/5.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 13, 2013

Rating: 1

This game is like watching paint dry. Been playing 30 mins and I'm already bored.

Prehistoric Shark

Play Prehistoric Shark

Oct. 30, 2013

Rating: 0

Still the best game series on Kongregate.

Running Warrior

Play Running Warrior

Oct. 22, 2013

Rating: 24

It lags the further in the game you go. Also it lags hard (sometimes hangs) after you die and go to the upgrade screen. Also, does the game HAVE to drop you into a pit after you fall into a different one?

Eastward Quest

Play Eastward Quest

Oct. 21, 2013

Rating: 3

Mob placement is random, which makes getting through a particular level highly dependent upon luck. The upgrades don't feel like they do much. Can't give high rating.

Royal Offense

Play Royal Offense

Oct. 19, 2013

Rating: 3

This doesn't feel like a complete game. It doesn't seem to get much harder as you go along. There's not really a point to use any unit but ranged. There's no real ending to let you know the game is done. Dragging gets really annoying after a while, but I suppose it's a type of balance. Once I finished level 15, I was seriously expecting that the easy stage was over and I was heading to the next level. Never happened. Some suggestions: 1. Have units that are immune to range or melee or spells, so that you have to use a few more abilities. 2. Boss fights 3. When you kill a structure, the others temporarily increase their output. This makes things a bit more interesting, since you may have to react with spells, or more units.

Cyber Chaser

Play Cyber Chaser

Sep. 30, 2013

Rating: 5

I can't stress enough how annoying all the flying coins/gems/fuel is. It's a complete lag fest. For the love of Dog, give us the option to toggle that stuff transparent. Just have it add points like a counter.

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