I could be wrong, but part 3/16 of the Loops Rites says
for (var i:uint = 0; i = 7; i++) {
The answer is it runs 8 times.
i = 7 is false from the start so it will never become true, so I think the condition is supposed to be i <= 7 ?
It certainly got more features since #2! I aboluely looooove custom tank design! Interface is a little gnarly though. Nightmare symmetry mode anyone? Stuff keeps splitting in the middle and wont go back together without fight!
I wish I had read the note on the Save game issues BEFORE playing it for 3 hours straight. HMMMM... Maybe I'll play this again one day. Well that sucks!
I agree that bigger tanks are generally worse than little ones; they could benefit from some buffs in some way, though class4+ tanks can use certain awesomenesses that little one's just aren't allowed. As for bubble points... Yes, you CAN just be a flying stack of weapons, but don't be a douche, didn't you ever play with Lego? Half the fun is building a bubble-battle-ship that LOOKS cool. One of my favourite designs is pretty rubbish, but it looks cool! :D
Step down from Bubble Tanks 2? Get outta here.
This is epic! Full of bugs and glitches: I can't edit enemies I create if their GP's excede my own, despite the enemy limit being higher; every so often I can't play my own levels, on one occasion because (I suspect) I put an illegal unit in it (a class 1 with class3+ weapons, created by shrinking it); and.. so on.
But epic none the less :D
lol you made me smile