I don't like needing to start a game over just because I made a few mistakes early on. I also don't like skill required in a game that is almost completely luck-based. Once the booby traps start appearing... Meh. Can't call it a bad game, but I don't like it much.
You know, I want to like this game. But given how slow every stage it, it becomes frustrating to do really well, then have one bad wave, which wipes out all my defenses at once and thus causes me to die, in seconds. At least I'm not asked to buy the Premium COntent every time I die. But I honestly don't like this game.
Let's see... Good use of randomizers? Check. Simple yet distinctive art style? Check. Overused genre with twists to make it seem fresh and interesting? Check. Twisted concept? Check. Yeah, it's a Nerdook game. 4/5
The first game was a simple, enjoyable one with a well-executed concept.
This, however, is an overwrought mess. Fat Cells slow the game to a crawl and the computer having upgrades far beyond your own, while you yourself power up at a glacial pace, makes every level a chore to play.
Let this be a lesson to all designers, especially on sequels: More =! Better
Again, THIS is what I play Nerdook games for: Ridiclous stories, hilarious fun and interesting gameplay elements. Seriously, this is your best game in ages. Not to say the others were bad, I mean that Sandman game was kinda fun, but... Er... Oh screw it: All Hail Nerdook!
Now THIS is the Nerdook I like: Simple games with interesting game play elements, and a love of randomizers. "Dreaming of an ancient cat gnawing a pineapple when the music stops." God bless you, Nerdook.
Consider this game to be the refinement of Crush the Castle. It uses similar physics puzzles, but uses the fact that you can properly control your shots to be positively fiendish in places.
So, it's just as plodding as the previous entries, just as glitchy as the previous erntries (yay for not giving me amulets!), looks like it has multiple routes only it doesn't and it has premium content? Cool story, bro.