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Game comments and reviews
Jul. 04, 2020
After all these years, I've finally found a game that lets me sync up trampoline bounces with the music!
Jun. 11, 2020
Naruto running underwater, completely legit!
Jun. 07, 2020
18: good thing I have hours of practice on A Dance of Fire and Ice.
May. 08, 2020
1) Fibonacci is spelled wrong. 2) The animations really should be faster: two hit splats shouldn't be hindering the rate that I can click on dice. 3) The pre-battle menu could be more readable. At the very least, gray out -/+ buttons that would have no effect. 4) Spacebar should autofill with random remaining dice. Often the last few dice are equivalent or 0, and clicking them is just a chore. 5) You can go into battle with no action dice / no number dice equipped. Hmm...
Apr. 19, 2020
I escaped off the left side of the first screen. Do I win?
Apr. 11, 2020
I just sat around with that vengeful spirit for 50 turns before remembering I had bait.
Apr. 10, 2020
You should make one for UK coins so everybody can experience the confusion.
Mar. 05, 2020
My brain keeps telling me this is menu music and I haven't reached the real game yet.
Mar. 01, 2020
Worse than having tight jumps is simply not being able to tell where a jump will be safe no matter how much you know about platformer physics, platformers or physics.
Jan. 28, 2020
What this game really needs is drag and drop operation. (Finally finished it, and the easter egg was good for a little chuckle.)
Jan. 10, 2020
It's easily overlooked, but the scroll-zoom opens up a whole new world of enjoyment for the photos when you've completed the level.
Dec. 23, 2019
I don't really want to hide the junk cards, but can we have a sort order that puts cards from the current layout on top?
Nov. 25, 2019
Ah yes, the classic Yithounk Ian Plr Inoayfoe! Ihe Platimre Ie Tse Teas credits message.
Nov. 14, 2019
I've taken damage so many times from nimble goblins who strike back, extra plague added by splash, not noticing that the last enemy is a matron, etc. so I'd like more reliable and beginner-friendly indicators on the wheel itself, like "this move makes you take damage" and "this move clears the level". Also, it's been said many times but the 3-pawn draws are just the worst.
Nov. 13, 2019
Why does warping onto and then off of a pink [!] tile immediately reset the level? (You can do this the moment they're introduced, with the first square on Tower 6.)
Oct. 22, 2019
The SVG loader is quite the killer feature. I spent a while just importing stuff from Wikimedia Commons: wireframe spheres, planar graphs, emoji, the Welsh flag...
Sep. 30, 2019
Yep, you can push the very first crate in the game into a corner and dash into it to break the game in 10 seconds.
Sep. 20, 2019
No, you don't get 4x speed. Also if you're missing the $1 achievement, raise the price until it goes negative and then lower it.
Sep. 17, 2019
An idea for the next one: have some of the pieces be off the board at the start so the player has to figure out where and when to place them.
Developer Reply
Great idea!!
Aug. 07, 2019
Don't adjust any of the levels (except maybe clarify 15), just give us an option to play on a slower speed. You shouldn't have to die multiple times to get the execution right if you already know a solution.
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