Wow,this was a great game! There is non-trivial decision making (note which skills work well against which enemies; don't just take equips that have the largest number of stats etc.); graphics are great; different zone effects are creative. (You will die in swamps but that is ok). It is not even a grind-y roguelike (like Dead Cells say); every run you are (ideally) aiming for a different path.
Minor suggestion to the maker: Maybe you can clarify how the stats scale when you hover over them? It is not a big thing, but I was frustrated in the beginning wondering when the heck wisdom would start working (it is one point every 20 Wisdom)
Tips for mid-game: Warp and swamp are hard. Skeletons are hard. I think the fire set 4/4 is great; it will make sure you are never actually stuck (you might run out of time but even death serves a purpose). I love upgraded arrow (it makes a lot of the ghost fights trivial, and can kill bombs in the final stage); and judgement is also neat.
Thanks so much and you make fair points! Having more tooltips is probably something I'd like to do in a full version, it's just that I had such a hard time fitting all that info into such a small resolution that I left it out to be safe since initial comments mentioned the UI was very cluttered. I'm super happy to see you dissected the game design like that though. You're absolutely right that you shouldn't just look at how many green stats there are, it's only a guide. Really you should have an idea of the stats you need for the routes you want to take. I like the feedback you gave on your strategy too, I love hearing how players are using the skills and the builds they come up with :) One option for clearing swamps is the Earth set, both 3-piece and 4-piece can help a lot!
If anyone wants a strategy to beat Waizer, here is one:
1) Pick a Stark One
2) I used a tactician with max martial arts and dexterity spheres. Also max speed and slash, and add to strength and willpower in your discretion. That should get you through everything until Waizer.
3) For Waizer I got lvl 3 Leader (Intimidate and Sharpen), lvl 2 fighter (Power attack), lvl 3 innerforce (HEAL, super important!). Also, max strength, passion, willpower and fortitude. Wear heavy armor and upgrade the armor skill to remove the armor penalty.
4) Start with Intimidate, then heal, then sharpen, then power attack x2; repeat until you defeat him!
It worked for me...
For pixel hunting, please do not make the mistake I did for the first 4 of the locations: when it starts beeping green, you can just click your mouse and find the next pixel area, your coordinates do not have to match exactly... Great game btw
A tip for the hard badge: Train an assasin unihound and use phoenix feathers as soon as battle starts. When you reach energy lvl 5, use invis immediately and wait again for the enrgy level 4. Once you reach there, use stardust and rapid light blast. If none hits, do it again. Thumbs up to keep this comment alive.
can we have a "Sell All" button which actually sells ALL the fish that we have not just all whales or all noctopuses? I sometimes need to quit the game quite quickly and I don't wanna click every single sell all button
Thanks so much and you make fair points! Having more tooltips is probably something I'd like to do in a full version, it's just that I had such a hard time fitting all that info into such a small resolution that I left it out to be safe since initial comments mentioned the UI was very cluttered. I'm super happy to see you dissected the game design like that though. You're absolutely right that you shouldn't just look at how many green stats there are, it's only a guide. Really you should have an idea of the stats you need for the routes you want to take. I like the feedback you gave on your strategy too, I love hearing how players are using the skills and the builds they come up with :) One option for clearing swamps is the Earth set, both 3-piece and 4-piece can help a lot!