a few tips: when you click for example left while facing right, then the bow/gun will shoot in the way your facing.
tip 2: you can only move in one direction at once, dont try to go diagnol or you wont get anywhere.
Ok to all the people who have sent rude and mean comments, the devoloper works his hardest to make this game unique, it may be a demo, but the fact that we get to have it is amazing! if you dont appreciate it then i cant do anything about that, but pls stop with all the rude and mean just because of one small thing, also why does everyone compare it to minecraft?! its nothing like minecraft! its pixel, its survival, that doesnt make it minecraft, the graphics are pixel, that makes it unique from other games! the fact it got into best of 2017 is a really nice thing! i dont care if people - this but i just wanted to say this.
Best pixel game ive ever played! if only we could get a sequel...although its hard to make anything as awesome as this, amazing work! (i still hope theres a sequel ;) )
I did consider this but one thing I tried to push for this game was the idea of the player getting better and faster at making loot decisions over time so that is core to the experience. If you do need extra time to analyze the cards though, you can either turn on Slow Mode on the map preview screen, or mash left and right to delay the enemies from spawning. Hope that helps!
i love the amazing fact that the developer replies as much as possible, really makes my day,im not saying KEEP ON REPLIYING though i am in a way that i thank you.
Thanks! I actually love seeing the comments so I don't mind spending time shooting comments back at people :) Really happy to see people engaging with me and the game.
*bug alert* when you are about to get squashed between 2 block high thing going right and left if you jump up a few times while being crushed you get thrown up and escape death.
im pretty sure some people could use a guide for this, dont take it the wring way, the game and the consept is great, but in my opinion its kinda hard.
I did consider this but one thing I tried to push for this game was the idea of the player getting better and faster at making loot decisions over time so that is core to the experience. If you do need extra time to analyze the cards though, you can either turn on Slow Mode on the map preview screen, or mash left and right to delay the enemies from spawning. Hope that helps!