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May. 18, 2009
I wish I understood this. But, without any clear instruction that does anything, I give up.
Work on actual puzzles. You could have a bunch of rooms that could actually relate to the gameplay rather than being behind the level. That's how you add challenge.
Mar. 15, 2009
I was definitely inspired by Hapland on this game, so that's where I would look. Thanks for all the comments. There will be a sequel eventually. And if anyone wants to know, there are 14 different potential "kills" on this particular puzzle.
Feb. 28, 2009
Thanks guys! If someone wants to write music for me, then please, send me a message!
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