Managed to get one of those Undefined items from a chest in Rift Wars dungeon. I thought they were all removed? At least the counter bug works in-game at least so I didn't get NaN gold.
Looking in the credits section to find that great song called Tough Rock yet I don't see the music section in the credits. Tho Epic is made by Pierre Gerwig Langer (or his alias Shockwave Sound): Divine Power, I don't see the composer name in the credits either. Can someone help me here.
Looking in the debugger I come across a bug called Nuclear Ghandi? Somebody has been playing Sid Meier's Civilization recently and knows this inside joke...
All I know is that my colleagues were right about not building a push-button company. I ignored them and it became my downfall. I started my company and hired workers to push buttons which generated money. Little did I know it was the beginning of the end. My company flourished. I started hiring more workers, building more offices, building transports, building extra rooms and buying decor. I spent tons of money upgrading the company but I knew it was replenished the next day. I was so close to building a 101 floor when the eggheads in the labs said research was finished on the turbo elevator. I decided to build the first turbo elevator in my company and it was glorious. Then it happened. The company became cursed.
I would appreciate that for attacking fleets first that it would support the "punch first" mentality since it would make the most sense instead of the "weak fleets attack first" method. Like if I attack a pirate fleet out of the blue, I would actually be able to attack first. Similarly, if I was ambushed by a fleet, I would get attacked by the enemy fleet first. It makes no sense that if I attack an enemy fleet that is weaker then me that I would actually give the enemy the chance of the first turn before mine and vice versa but whatever balances the game I guess.
Just an FYI, the developers doesn't do their own tags on Kongregate, it's a vote-based system. Please vote for the correct tags and take down the false ones.
I would be very happy if they implemented a health system cause dying in one shot makes it extremely frustrating. Especially on the final boss, where it is hard to keep track of the projectiles while shooting at the heart.
They said every animal lived in peace and harmony and the demons were having a hard time gaining energy to find a evil soul in Critterland. Yet, there are criminals (Mouse the Street Fighter), a greedy capitalist (Pig) and pirates (Monkey the Pirate).
I have an idea for the poor guard AI, why can't we have STATIONARY guards. Just make some commands for the guard such as stop/guard this position, walk randomly, or patrol this floor only. Balance the thieves as to how much they take can be given back plus with any other things they have stolen. For example: you catch a thief that has stolen 200G from your store, your money is returned back and an added bonus to anything else the thief was carrying.
-Day 7 Necromancer: "Time to invade these puny weaklings, attack!" Soldier march until they meet a fork in the road and go only one way. Necromancer: "What are you guys doing!? Go the other way!" Skeleton: "What do you want us to do? attack, move, or cancel the order?" Necromancer: "Move the other way now!!!" Elves quickly flank the undead legion and destroy the Hellgate Portal. Necromancer *Facepalm* "Sigh...."
Necromancer against Humans. -Day 2:Human Soldier: "The undead legions are coming. Sir, what is our battle strategy?" Human Commander: "I want everyone to run around in random directions" Soldier: "But sir... The Togetanica continent did that strategy some time ago and all got murdered" Human Commander: "I said the civilians run in random directions. Not the soldiers" Human Soldier: "but technically won't we be feeding the undead legions? Plus what is with the bags of money that we are carrying" Human Commander: "You ask too many questions, soldier. Please just leave this to the professionals."
Thank you, that's exactly right