You really have to do something about the infesters. I playing a level where I am just starting to scratch their base with 5 shielded goliath starports and a mjolner.
@mkl0 That works ok if the opponent doesn't have phlanx, and even if they don't, using that strategy, I needed 7 mjonirs to pass one of the bio levels I played.
Until you realize that all you need to do is move as much as possible, it's really hard, but then it's really easy. Although the gameplay is simple, this is sleek and really well made. Good job.
How do the daily bonuses work? It looks like I get them after I play for a while each day instead of being login bonuses, but I would like to know more about how you get them.
I think the slingshot bonuses should be tweaked a bit. I got an amazing loop around 2 planets before landing and didn't get it, but get it often when I just get boosted a little.
Perhaps it shouldn't say "if you think this game looks crappy, you should try upgrading the game graphics" when you have all the game graphics upgrades. Or better yet, add an upgrade to remove it.
Nuking cities doesn't seem very useful at all. The only times I've done it is on healthy cities because it sounded evil and fun and I'd get a badge because rewarding people for killing millions makes sense. The newspapers didn't seem to notice how the city (or even the state) wasn't infected to begin with.
It might be interesting if you received donations if you have done several good things previously. These donations would be more common if there was a lot of panic.
I think there is a problem with chance of introducing more infected into the country decimal. I've seen it go from a 0.9% chance to a 0.10% chance. This could be that it jumped way down, but I think you are treating the decimal in the wrong way. (I think I've also seen 0.1% chance which just increases my suspicions of this)
Good game, but isn't magnetic field strength an inverse square relationship with distance? It looks to me like the attraction is constant no matter the distance, which is probably not correct, even if I'm not remembering how magnetic fields work correctly.
There is a ladder 2 feet to my left, and if I climb it, our empire will win control over this castle, but I won't climb it because it's not right in front of me. If I was supposed to climb it, I would have been directed right to it.
What is with the slave market? Massilia is a very low level city, but it's slaves have very high levels and really expensive. I'd think there would be a smooth progression, but it jumps from level 1-2 in Londinium to 30-45 or something. I can't afford a slave from a city I unlocked a while ago.