Breaking is almost a suicidal tactic. It could have someway of detecting if we still have fuel before automatically making the end of day when reaching 0mph. Down arrow could make us break/back, so we could have more control on the way we'll cross.
I didn't beat the challenge because I got really tired (I did it in 44 days) but I noobed and wasted about 10 days thinking WASD was also functional, when it's not. My bad, but it could be usable, it's pretty easier actually.
Sometimes you need to get away from gathering hapiness from some objects, so you can put everyone together and gather more hapiness while in a hug group.
I love the message in this game, like it started as a common power-up platform and then we realize that we're really playing a guy not a Super-Hero, so, normal people can't go on any kind of drugs all day until fly and com'back waiting to be welcomed.
And it's quite fun to kill the time.
A well made 5/5 for you (y)
The most interesting on this are the endings.
I mean, even if there are only 3 of them (I've only reached 2), there are lots of ways to this get by, not on the choices, but on the story by itself.
You can break the relationship by kicking her out, or making she goes out.
That's so fascinating.
Btw, there's a bug on the tutorial level (level 1), I always miss click to go to this level instead of "loading" to start where I were.
If I click too fast, It will bug and a refresh would be necessary to fix it.
So, somehow to do not bug if I click too fast (clicking too fast makes it impossible to select my squad on the third step of tutorial (moving one)
I think that's all, all other bugs/suggestions I had in mind are already in there...
@superback
The basic meaning of 'experimental' is to make the playet THINK about what and why is he interacting with this game.
I think the message is quite clear: his friend's the squid. But not a normal one, it's a squid that knows how to talk, write, read and do some math with days and years.
It's all about friendship, like this is squid's working as someone, not as a "thing" as many would say.
I mean, that's at least what you think of superficially playing this (my case)
@Aelyja
"I wonder if kongregate members are born without a sense of humor. "
Actually, the new members only think about shooting games with badges, not the historical/experimental one's anymore.
That's sucks.
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I liked this game, just trying to figure out how I became old with the man and woman at first played and never anymore ><