Thanks! Maybe we'll make him only lose part of the levels, still balancing stuff :) but as you get pet xp upgrades, he will fly through lower levels very fast, so it won't be such a huge gap
This is one of the best idle games that exist. It's complex, updated often, unique, and can be replayed without getting old. My only gripe is getting rubies is very slow. You should add a daily offer to earn them by watching some ads. A lot of new idle games are doing this now so I'm guessing it's something new from Kong. If I could earn 5 per day from video ads I'd be very happy with that.
An auto next level upgrade would be very nice. It becomes a bit tedious after running the levels many times over. You could make it a purchasable ruby and/or item drop upgrade that levels up. Something like +1 automatic next level when clicking the next level arrow per upgrade. Also a plus one to next per 5 resets.
Would you consider adding a public zone range lock option? Like party members that join you can only move the party from world 4-15 to world 6-2 or 5-4 / 5-4 to lock when card hunting or blank for anywhere.
Hey there....i've been running through a lot of different ideas/methods for this. I'm aiming for a solution for next month on improving party systems - the only reason something like this hasn't just been tossed together thoough is because there's a lot of things to take into account between the community (New players [who want to progress], permanent teams [who don't need locks], trolls [who are goofs], etc)...I try to aim for systems that adhere to everyone in an efficient way.
Does the reset bonus carry over multiple times or is it based on the current game only?
Request.
Output stats in the info tip.
Total output with current click average per 1-5 seconds included.
Upgrade before/after in the info tip.
Achievement stat boost bonuses.
Temporary click combo boost reset after a few seconds of not clicking.
Afk combo boost reset on click.
As you gain levels be sure to swap reputation type. Low level reputation types will gain levels very fast and greatly increase your stats across the board.
Also spend gold on gems over leveling after 70 until they're 1:1 cost with talents. If 1 talent gives 1:1:1 Damage Penetration Crit and cost 30K for a full level you'll want gems to cost +10K each before buying levels over gem upgrades.
Wow you sure did add a lot of unlocks as you level up. Is there anything else for the click damage? It becomes worthless pretty fast with a 60 damage cap.
Thanks! Maybe we'll make him only lose part of the levels, still balancing stuff :) but as you get pet xp upgrades, he will fly through lower levels very fast, so it won't be such a huge gap