Why not calculate Best Win Time in number of moves? It is a typical feature of this kind of games that sometimes you have to think for a while about all your options.
It is simply frustrating to use a Heart, just to crash into a train the very next moment. What about giving us a 3 second safety time to get oriented after the restart?
Thanks for the feedback I'll keep it in mind. I essentially have a running tally of how many people consider a certain enemy, class, item etc. OP. I also have my own opinions of course. When there seems to be a general consensus is when I start to consider making major changes. Right now you're the first to mention the ice wolves so consider them on the tally list now :P
LOL, berserk + you standing on vines + he rolled an actual crit on top of his berserk? Your welcome, that ones being hanging around since the first game as was mentioned.
@kyuubii1: Use the card "Invincibility Stars", and hold down Shift. Be amazed. Read the forums for hints like these. (But I also confess that I am not a real Button fan either.)
@pedved: It is only because of intolerant people like you that "The world is tougher for Sir and Sir", and that Madam and Madam have to "face obstacles". Learn tolerance.
What an innovative game. First, you force the player to study Spanish by not including English instructions. Then you introduce a new scoring system to tennis - 45-11, and the set is not over yet. Who cares about this 15-30 crap! Finally, it is the first tennis game with back spin shots. Yes, balls I hit myself finally ended up behind me, scoring a point for the computer. Fantastic effort! 5/5
On Firefox (updated version) the game has become unplayably laggy. Also the last save was not done, since several shards were not saved. Better, but not good, on Internet Explorer.
Really nice game. You should mention somewhere that player level stops at 20. Also after getting there it would be nice not to find Experience Boost any longer, since it does not help.
@luqui: The remaining moves are shown in the Greenland Times in the upper left corner of the screen, and on the right side of the screen there is an (i)nformation button.
Some levels are simply too hard. The player should have a good chance to finish a level without the luck of creating a UFO with a special next to it. Also more instructions would be helpful. "Free that candy" - please put a small comment on how exactly. The game can be frustrating enough at some levels without you having to experiment around.
Thanks for the feedback I'll keep it in mind. I essentially have a running tally of how many people consider a certain enemy, class, item etc. OP. I also have my own opinions of course. When there seems to be a general consensus is when I start to consider making major changes. Right now you're the first to mention the ice wolves so consider them on the tally list now :P