"Plus vous construisez de répéteurs de signaux, plus ils coûtent cher." (tutorial, about the building for expanding the view".
Oh, and in french, you have "you" "TU" (singular) and "you" "VOUS" (plural or polite). You often mix the two. Please use the polite one, the singular is used to talk with childrens or close people.
Tried it, but after a few campaigns there is nothing to do against fast mass production of machine-guns hammerheads that can one-shot your base from their yard... Need some balancing.
Played it fore three days. Cute little ships, and no "energy bar". But the difference between paying and other players can be huge (starting with a full action bar is making other players non-relevants). And honestly, the Interface of these games are always the same : horrible to force players to click "I accept the reward" and see the "Oh, you don't have enough minerals - why don't you pay for more ? Uh ? Uh". I also discovered you worst ennemy in fight are not the AI ships but the Interface : you lose too much time to click on the good ship, hope it's really the good ship, make him attack the right ennemy and doesn't let the pilon alone, etc.
Not exactly a "pay for win", but not really solo-game standard high...
- Time loop don't give me any key or stone. |
- Shop don't open. |
- fairy ball screen do nothing. |
Meaning boring, at least for me.
Didn't score the game because I don't know what happen. Maybe the game is still Alpha version, I don't know.
Okay... And strangely the researchs for adding free tiles are... "not implemented yet".
Time to stop to play this "real world money hungry" game, for me.
Two things used to make the game harder : Very few light and horrible controls (most deaths are because of controls, i think : You often go in the wrong direction).
Thank you for your feedback:) I have updated the game with arrows supports