to be honest movement coordination is quite bad, otherwise ragdoll physics is nice for that kind of game. liked the cowboy oneshot-onekill duels in last level (thanks to physics you're dying more from wall impacts then from shots blasting you against that wall - thats some fresh air), though it caused me to spent quite a time on last level. 4/5
awful programming (i wonder if you tested it on mainframe or just let lagging to 1fps game out intentionally) and gameplay, no story at all gives it 1/5
ps got it to the last level just to check for any pros - but no, there are none.
damn how can "PAUSED" menu not pause the game actually? could you please find someone to betatest your games a little. random comboorders are annoying too - day 5 had 4 of them on first try and 0 (zero!) on second.
very bad copy 1/5
ps. when that ghost walks by the top row it freezes me wherever i am when he's right "above" me