30 levels in one day when I'm at level one hundred twenty four thousand (124k) is a bit low. Maybe make it so that there's a level dependent day quest, instead of the flat level increase? Either after a certain point, or just normally so. Maybe even "minimum level increase is 30, modified to increase by so much dependent on X and/or Y" kind of formula? Kind of like how the gold from tavern quests increases based on something (I presume level, or average gold earnings), maybe level/experience can do the same?
Good job on reducing the height. Works fine in chrome and I can see everything. It's just a bit too big in firefox, enough that I have to choose between seeing the settings bar at the bottom or the menu bar at the top, but it's nothing detrimental to seeing things in game so it'll likely only bother those really obsessive people. :P
A browser game playing at 720 height requires at least a 800 monitor to view the full thing simply because of a) the taskbar if it's at the bottom, and b) the menu bar/bookmarks toolbar/tabs/URL bar in the browser window itself. Even if I move the taskbar it still requires a bit of scrolling because of the menu/bookmarks toolbars. Getting rid of those leaves a bit more space, but not quite enough to see everything. Besides, there's a whole lot of white space in most of the screens that could be easily shrunken down since it isn't being used, or is being used as a "border" for text, which is really just taking up more space then needed when the width of the border itself is three times the mouse pointer and the height is around twice the mouse pointer.
/* The armors require a lot more upgrades to surpass the previous armor by the time you get them. I had Leather armor +20 by the time I got Copper and before I could get Copper armor up to the point where it had more stats in comparison my Leather armor was somewhere around 40 and Copper armor had to be somewhere around 25 or 30. Iron armor I got to +60 and had to get steel armor to about +30. I'm on Callistite Armor right now, and I don't know much I'll have to upgrade it.
/* In comparison the weapons are almost ridiculously far apart as far as stats and increases go. Wooden sword +20 was only barely above the Copper sword, and Copper +15 wasn't even close to Iron. The transition from Steel to Callistite is the only one the seems to break this pattern.
Killing Golems and winning a round in the Kings Games increase the growth rate for stats.
Holy crap Kings games gives a crap ton of experience later on. I was lvl 160-ish and went to Kings games round 33, got enough experience to level up at least 15 times (8628797 xp, and 4314398 gold). That's a bit much. Is it going up exponentially or something?
The loot for some monsters overlaps with the next line in the battle log. Specifically, when Crocodile Mutant drops Iron it overlaps with "Enemy" on the next line, causing both to be nearly illegible. Widening the battle logs width by some would solve this completely.
Zealot is weak. 10 Dodge does not make up for 30 hp, 5 armor, and a spell that targets everything attacking it rather than 2 units. Paladins are almost ridiculously better to use. If you have two Necromancers that can cast against a boss then it's dead before it can reach you. "60% of MAX hp" is broken. The enemies aren't fast enough, with move or atk, to deal with 5 or more ranged units. Not sure what roman numerals do and I'm not seeing an explanation anywhere. No way to start a "new game" beyond clearing the cache, which clears every other game save as well and is a huge oversight to get into a finished product. Pretty sure "Black Market" isn't really implemented or triggered at all in the game beyond text.
All in all there are a lot of bugs in this game, and I have to give it a 3/5 because of them. Despite the bugs it's a good game, but with the bugs and the broken units combined I can't give more than a 3/5.
Way to get around charm range from Amazons without using the terror spell on the towers to counter it: Use towers with a very high range. I've found that Ballista dens and their upgrades are the best option since they do quite a bit of damage with splash and long range. Rocket den might also be a long enough range. The other tower with a big enough range is the Icy Crypt, the final upgrade in the Frosty Crypt line. High ground helps, but they can still be charmed if they don't have enough range (I don't think any demon tower has enough range, though the last Overseer upgrade might).
Rockets need to not target harmless targets. Like boxes. Because that's what kills me more often than not. All my allies are dead and I'm facing off against a couple bunkers, a helicopter, and a tank...with, like 10 boxes. And my homing rockets target only the BOXES.
When minions have more than 4 moves in the storage space the buttons for seeing more moves are right above the "release" button. Please move either button to the side so I only click one of them instead of both. :P
I swear flying waves are the boss waves. Every time I get to a flying wave I lose at least 5 times before my upgrades give me enough of a boost to beat them. The sheer HP they have combined with the inability to block them makes them at least equivalent of boss waves in other TD games.
To the people saying it's unbalanced because you're level 30 and that you one-shot things and can't die: Well, you've already beaten the game (or, if you haven't, you farmed the bosses minions for a while). Likely, you've bought a lot of black and white potions. You almost certainly have the Hero items, if not something you think is just as good. The problem here is that this is PAST END GAME you've gotten, and like most flash games I've come across they don't spend time calculating the post-end game stats and monster difficulties (usually relying on the same formula) to keep it challenging after you've beaten the final boss.
For all the people spouting about how the Hero items don't evolve? They do, but they don't change hugely from level to level and sometimes it's a difference of 1 or 2 stats. At level 18 the helm and boots "reduce magical damage by 14%" when at level 16 it was by 13%. The level 15 sword does 8-12, the level 18 does 10-15. It's in line with what you get from the monsters, but there's "lots of magic" on it instead of just one to three things.
There's 7 attributes (I'm counting the "+ to all" as 4 since there are 4 stats and on other items it only appears as "+ to one attribute") on the amulet. Of those, attack is the one that increases the most often. The mana/life steal and bonus to all attributes doesn't increase nearly as often as the attack bonus on it.
6 (1 for each "magic red"/attributes + other 2) on the boot/helm/armor, and only 4 on the sword/bow.
The cannon, I've noticed, will suddenly decide to spin 360 degrees to target something that was maybe 20 degrees away from where it was just firing. This probably shouldn't be happening.
I just reduced the height a little, from testing with a chrome with enabled bookmarks this should be enough to fit into 768