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miniPassage

Play miniPassage

Jun. 04, 2012

Rating: 3

This is such a deep game, everytime I play it I find more and more meanings.... I'll share some: You'll notice that the gravity is really strong, you drop almost instantly. This is like how in life, whenever you start climbing ladders and succeeding, one little mis-step, like walking off a ledge, will instantly drop you back down to the bottom. At the end of the level the bottom path looks like the easier route right? WRONG, all it leads to is a pit of fire. This shows you not to take the low road in life. When you die, you don't get sent back to the start of the level, this is because good causes can transcend the lives of the creator and someone new will pick up the responsibilities right where he left off. When you die you leave behind a tombstone, which is then ignored. This is eerily similar to our massive cemeteries which no one visits, the dead are forgotten, leaving behind only a simple stone marker. You have such a clear understanding of life, I love this game. tl;dr rate 5/5

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 01, 2012

Rating: 0

Greg the medium badge was definitely mis-difficultied. I just got it in my very first battle, before the easy one... Pierce arrow shot got both the reqs at the same time...

Bubble Tanks 3

Play Bubble Tanks 3

Jun. 01, 2012

Rating: 5

Loading time kills it :( otherwise great game

The Catacombs of Skel-Ad

Play The Catacombs of Skel-Ad

May. 16, 2012

Rating: 2

Very nice first game, congrats! I wish that it had keyboard controls, qweasdzxc can control all directions easier than clicking on something that moves every time you click it :p More achievements would also be good (especially if unlocking achievements gave you additional holy water to use in endless mode?). Just some ideas to consider for updates/future games :p Art is also very good.. you should have tried to get the game sponsored, and should definitely consider it for future games.

Developer response from WarkentinBros

Thanks! We have support for both the number pad and QWEASDZXC as control schemes; just click on the Controls menu option. You can also change the control scheme from the pause menu. We'd love to have the game sponsored but figured it took some developer cred before Kong would back us. Oh well.

Inspiration Dave

Play Inspiration Dave

May. 16, 2012

Rating: 1

When you die it says press x/k/ctrl to restart, its actually x/j though. And speaking of x.... x stinks! I frequently want to play games one handed, moving from the arrows over to x (for no reason other than its the first key flixel uses?) is super frustrating! I played the first two worlds and got the backflippy jump. Good game. (found it via your blog btw)

Developer response from SeanHanTani

oh shit. that's what I get for hardcoding all these things. in my next game i've done custom controls for EVERYTHING so anyone can choose whatever! the reason for x is that it's just kind of the standard for a lot of games. and now that i've written a class to do it, never again will it have to be that way permanently. thanks for playing that much! and finding my blog!

Dino Shift

Play Dino Shift

Apr. 09, 2012

Rating: 4

Awesome game fuzzy!

Neon Race 2

Play Neon Race 2

Feb. 27, 2012

Rating: -3

Good game, love the art. Beat all 15 levels without ever bothering to learn how to use turbo though

Arenatron

Play Arenatron

Aug. 24, 2011

Rating: 0

nice game concept! I'd have preferred arrow key controls, but nicely done. Thanks for allowing enemies to kill each other, very gratifying!

Green Submarine

Play Green Submarine

Jun. 09, 2011

Rating: 0

In level 4 I broke the last ship instead of freeing it. The level complete screen came up, then level fail came up over it but I moved onto level 5 :P Just a little glitch. Interesting game though

Triformus

Play Triformus

Jun. 08, 2011

Rating: 1

was a fun game. What happened when there was a boss at the top? I don't know if I won or lost, it just went back to the main menu :/

Witty Frog

Play Witty Frog

Jun. 06, 2011

Rating: -1

Nice game, some very clever level patterns. As sh33p said, game doesn't explain that you can jump long distances, but only to the next available one (can't skip over pads to get to farther). Hopefully kong API is installed, cant tell since it's new

Notebook Wars

Play Notebook Wars

Oct. 07, 2010

Rating: -3

4/5, great game. Would be 5/5 if the helicopter had less life, levels 10+ are kinda pointless as is

Square Deal

Play Square Deal

Oct. 04, 2010

Rating: 4

You need to set bounds on the x & y coordinates, to prevent player from dragging cursor off the screen

Master of Fortresses

Play Master of Fortresses

Aug. 31, 2010

Rating: -5

Happy it only got one badge since it's so buggy

Little Stars for Little Wars: Players Pack

Play Little Stars for Little Wars: Players Pack

Jul. 19, 2010

Rating: 0

Not a new concept, but a fun game. Wish you could skip cells you control, sending from the back to the front lines in one click rather than clicking through each cell & waiting

The Enchanted Cave

Play The Enchanted Cave

Jul. 06, 2010

Rating: -2

game was cool, but way too easy. Made it from lv 9 to the end in one try, without any trouble. Final boss was a cake, didn't need to heal at all while killing him. Magic was completely useless. All the defense types were also useless.

The Unit Circle

Play The Unit Circle

Jun. 26, 2010

Rating: 0

no max speed when moving left

Shootorial #6: ActionScript 3

Play Shootorial #6: ActionScript 3

Jun. 15, 2010

Rating: 0

milkonmonday, you're getting NaN because you never set score =0; It has to be initliazed. before you can use it. Thats why changing it to score =points works.

Meanie Monster eats the ball

Play Meanie Monster eats the ball

Jun. 11, 2010

Rating: 22

No death screen because I didn't even think about making one! That's what comes with not having testers I guess :P I added one for you khan93.

Lucky Drop

Play Lucky Drop

Jun. 08, 2010

Rating: 0

Let me know what you think!

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