I remember following this as it was updated a long time ago o_0
Remember you said you would update less after 1.0 and you never updated it xD
But omg i loved this game much more than shonen idle
like some people said, quest upgrades need adjusting. an example is the "explore the forest" quest. Lvl 9 is 40 coins for 15 travel time. so 40/15 is 2.6666...7 a.k.a. about 2.7 coins per 1 travel time. Lvl 10 is 45 coins for 20 travel time so 45/20 is 2.25 coins for for 1 travel time and Lvl 11 is 60 coins for 25 travel time which is 60/25 which is 2.4 coins for 1 travel time. this doesn't make sense AT ALL.
I'm trying to find a balance between experimenting with different options and the way battles and exploring quests work right now. So I want to make sure you never get as much gold in exploring as you do in battles, and because battles get harder as you upgrade, so does exploring. There are definitely a lot of values that are going to change but it's purposefully a very anti-idle flow to the game. It gets harder the more money you put into a quest!
it would be cool if training for strength and block e would start throwing something else then apples after a few upgrades like knives you know other stuff from the armory
there is a bug for me... a lot of the icons disappear and all the letters become black cubes sometimes the first part fixes but there are still black cubes
idk why but now whenever i go to another tab without closing this game , it starts looking strange to say , first everything turned to blocks and now they are like faded away to say it is VERY strange plz fix!
i give it 3 stars. it's an ok little game. problems: 1) the color of the text blends with the color of the backround so it's hard to read. 2) the start is really slow because the first stone gives only 2C and it takes a long time to break it. to buy the first upgrade you need to break 15 stones which means like 10 min of waiting. 3) so it's 10 min and that wouldn't be a problem if you could do something except waiting for it.
if all of this is fixed i will give 5 stars. honestly for the 3 stars i gave i'm being nice.
I'm trying to find a balance between experimenting with different options and the way battles and exploring quests work right now. So I want to make sure you never get as much gold in exploring as you do in battles, and because battles get harder as you upgrade, so does exploring. There are definitely a lot of values that are going to change but it's purposefully a very anti-idle flow to the game. It gets harder the more money you put into a quest!