The concept of Plains of War is pretty cool, but it sucks that placement doesn't matter anymore by making it completely static where you can place each card type and not having any horisontal or diagonal synergies.
Would be cool if some monsters and heroes had cleave or splash which hits adjacant cards and maybe boss cards that make nearby monsters stronger, but give greater loot. Some buff cards could also give buff to the monster/hero to its right or left too.
If not changing the whole expansion it would be nice to see more synergies in whatever you have planned next since straight lines remove some of the strategies of the other expansions!
That's planned for the next battle realm, but I wanted to keep it somewhat simple for now because of the large learning curve with all of the new mechanics. Think of it like the difference between Intro Realm and Haunted Woods: there was a lot to learn when you first started playing the game in general, so if we'd started off right with Haunted Woods instead of Intro Realm, things would have been a bit much. ;)
Why are suicide multipliers on the spins so low? Even the green on tier 6 is only 3, which you can get it in a second from a new run at the point you're able to unlock tier 6. For speedruns it feels better to go for spin tier 3 than 4 for the gold too since tier 4's 0.3 suicide multiplier is worthless compared to 6 minutes of gold when going for quick suicides to increase your multiplier.
I'd like to have a "buy x50" option as well, since newspapers give achievement bonuses per 50 (per 25 early on, but might be too much with a Buy x25 too).
Yes. I just keep getting sidetracked. Every month or so, I remember I'm working on this, and vigorously get a bunch done over a week. The main problem is, I get more ambitious each time, so I have more to do for the next time. :\
My fish can't move and the progress bar isn't moving. Changing the quality or sound settings doesn't fix it and neither does refreshing. Why did my tank become an ice cube?
http://i44.tinypic.com/keg2u8.jpg
That's planned for the next battle realm, but I wanted to keep it somewhat simple for now because of the large learning curve with all of the new mechanics. Think of it like the difference between Intro Realm and Haunted Woods: there was a lot to learn when you first started playing the game in general, so if we'd started off right with Haunted Woods instead of Intro Realm, things would have been a bit much. ;)