Also yes it would be nice if there was some way to queue up Dungeon or something or the dungeons didn't have such a short timer... it doesn't really feel very idle in that aspect as others have said.
Really like this so far. Can see it's still being developed. I have a few suggestions: Have it so that quests don't always progress up, you have a chance to roll a lower progress or 'even' progress one.
Rate on selling items seems incredibly poor.
Also perhaps in the future, Transmoging gear?
Very well designed, progress feels very rewarding. Need something else to push into doing, perhaps building some kind of ultimate dam or defending the dam, something else to build towards. Very good start! Probably need to organize the workers tab in some fashion.
Like maybe instead of order being a tab of it's own, you can have a enemy's tab that shows all their stats and it's ordered based on your other order? IDK
Suggestions: An upgrade to allow you to start automatically training another skill when you max the once you are currently on. Adjust the size of the Current box so that it's size doesn't fluctuate and change the size/locations of your resources bar. Group the resources and turn them into drop down menus. "Destiny" "Nature" "Magic" something like that. That's all for now.
hmmmmmmm I'm gonna think about it