There's also an issue with imports where the code will be the same as the old one, I think this might be a problem with the game not being able to save sometimes
there's probably nobody reading this but idc, i enjoy level creation games and this is pretty good, I like how you dont have to rotate the things; It's automatic, 4/5
After some deep diving into the crevices of the forums and whatnot, it seems this "SHD" character was very offended at anyone whose views did not align with his, he (possibly a she) harrassed chiragpatel00 and some others with an alt account, calling them unlawful things until he or she finally snapped, and used a glitch which made them untargetable to mods by setting his time to 2099, which automatically set their levels to "NEWEST" at all times. I am unsure if they hacked the forums with yet another alt account, or if it was grief'd by another rascal, but now that all that remains is a forgotten game (with lots of lag
Either way, phenomenal game that has the vibes of undertale but has a completely original premise and gimmick, as well as many clever twists on the core mechanic
Honestly, I feel like there should be more of a payoff to the game, the multiple mysteries are enough insentive to continue to play the game for a second or even third time, but honestly the green-key room felt bland, I think the book should be put to the side of the room or somewhere secret as a tidbit of lore, but solving just one unexplained phenomenon of this game would be enough for most people (and a secret ending wouldn't hurt)
Hmm... maybe you’re right about the “solve at least one phenomenon” thing. But... you can at least do something interesting with the green key (not the bookshelf, something else) that answers a question some people might have.
There should be a saving grace for when you are in the midgame and you run out of rock, and you can't get more rocks since getting more rocks costs rocks
This game perfectly describes how it feels like when you have to complete the level you just made in super mario maker or other games that have level creation
Is it just meor is the Random Item button not actually 100% random? There have been mmany times where i press the Random Item button and an item appears like normal, about 15-30 button presses later that same item appears which is very unlikely considering how many items there are, maybe the item chances are based on popularity and a popular item has more chance of appearing then an obscure one which is likely considering items like tomatoes and the nukes and unconventional ways to torture the doll are appearing more often other then some of the other items like chairs and mugs etc etc etc... maybe Im just delusional but the numbers in my head just dont stack up to the frequency of the random button items
Hmm... maybe you’re right about the “solve at least one phenomenon” thing. But... you can at least do something interesting with the green key (not the bookshelf, something else) that answers a question some people might have.