Oh god, I wonder how much time I'm gonna waste with this one. Rebuild was so addicting. It's a pity it was too luck-based, otherwise I really would have played until I beat very hard...
I used to like Protector in the past. I never got round to playing later titles until the Planeswalker Badge Quest, which needed a Protector IV badge. I liked Protector IV but didn't want to spoil much of the story and decided to come play the other ones first.
I was actually disappointed to see the wave preview removed when I came here, it's a very key thing to this game, you removed all our chances on placing a strategical, fit defence. We just have to guess and place units at random now. Nicely done! Also, an addition of a speed button isn't mandatory, but would be comfortable. They are a small upgrade plus the reversal of a big downgrade, to make this game as good as the rest...
OMG I can't believe it, I bought Recettear just yesterday and it's 75% off now! :( anyway, if you want a game like this, only much better and also one time payment, get Recettear on Steam in the next 19 hours for just 3.75$/€!
Kong = free games, please remove this abomination.
I understand Kong needs money to run, donating players are great and OPTIONAL EXTRAS are okay too! But needing to BUY your way into even so much as playing this game is a disgrace. I am disgusted by this developer on this one.
*meanwhile at ArmorGames* Boss, the entire staff has reported ill. They suddenly suffered from epilepsy, the cause is yet unknown. But why don't you try or newest creation? It's called Soviet Rocket Giraffe. It seemed too easy at first but our standard solution to that is to spam the screen with cunfusingly dazzling apocalyptic visuals from hell that are so fast the player will never identify them exactly. Sounds cool huh?
An action puzzle game, very interesting and pretty original :) I like it. But there are two things I'd like to give feedback on: It's good that you have the guards and the target walk around randomly and not the same on every attempt, but that makes your game prone to demand a good amount of luck for the achievements. Now, of course, humans are unpredictable, but extraction points shouldn't be... If you make the extraction point semi-random, you might as well do so with the spawns, and that would be weird obviously. Secondly, I really hate levels like "Normal 11" where you spawn in a small room and have a guard coming towards you. Sometimes he camps in front of the entrance for 10 seconds, and sometimes he just walks straight to you, invisible or not. Since there isn't a quick reset button, it's annoying. But that's all. Oh, and a bug: when you are spotted and pause the game, you are "unspotted" when you unpause it...
Wow, I really can't be bothered with the end battles (Desert Patrol Story)... They're way unbalanced :o you need to play this game for MONTHS to get the AP and people stats needed to even beat 1 army regiment. I enjoyed the rest though, but I am definitely not willing to spend hours walking my caravan members around to get AP, it's too single sided for that...
Glad you've discovered it ;) We added this feature in response to many comments about the hitchhikers.