Hehe, funny. Not sure you should be able to duck while jumping, nor have the walking animation while jumping. Although it is funny ducking in a jump, whilst holding left or right and when your adorable main character lands she will move without walking :o
I'm no Flash expert, but for your first thing, this seems pretty good! A few things I noticed were that while you can jump and breath fire, you can't walk and breath fire. Also, it appears as though you can jump through the bottom of the ground and stuff.
In the future, I'd like to see a pause menu with a restart option or something (I went too far to the left and now the game's just white xD), cool fire-breath noise, destructible noobs, of course. And when it's final, different abilities would be awesome. Obviously it'll be a while yet, but still! :3
Looking forward to further Beta's! Oh and when you put music in it, make sure to make a mute button ;)
~Ven
Are you serious, Moochy? You can't have a badge for the Dragon-mounts! They were just impossible! Can you imagine how much Greg would get flamed if he did that? I mean, chances are he'll be gutted for the Tarnation Impossible, but still.
*shakes head* Insane.
Yeah....*coughs*
Personally, I don't really mind about the Switching Cooldown, as I don't often switch two turns in a row, and sometimes it's handy knowing you can dish out a super attack with them not being able to evade it, possibly adding a little strategy? However, I do take Jacen's point on this issue.
&%10; Perhaps, also, Ashi's Power Swing is now also a bit too powerful? Speed 8 with 25 damage and 75% chance to stop their attack through the swap and at 20 energy? Even if it's a close range move, it still seems a bit imbalanced.
It seems to have a decent idea, however you REALLY need a mute button and a better explanation of the game. It could be worth developing. Also, why exactly would your aim of this game be 'to piss people off'. That's silly and honestly, people tend to just abandon your game even quicker when you succeed.
2/5 for potential.
This game is nothing new, however it is rather well made.
The main problem I have with this, is that several details have been overlooked. Redistribution of skill points would be incredibly helpful, as I don't think everyone wants to play for hours working out how potent each ability is.
Another problem I have is the 'Return to Map' button. At least put a confirmation saying that clicking this button will not resume the game, but will in fact lose your current progress taking you back to the level select. Maybe I'm just a creature of habit, but usually the resume game button is on that side, too.
There is A LOT of potential in this game, only I don't really see it all being utilised. I hope for a better sequel, or updates in future.
3/5
Gets tedious after a while, but still strangely addictive. This is a fun game, with a nice touch; what with the no-buttons and text. Although the instructions were surprisingly well articulated even without text, it was still difficult to grasp basic controls.
Full worded instructions would be good, however that'd be going against the rules.
Anyhow, this is a nicely made game with the addiction factor.
Anybody who's having trouble understanding the rules, have a look at Spes' walkthrough here:
http://www.kongregate.com/forums/3/topics/4701
A fun and original game.
I particularly loved the calm music while you were a tree and the...subtle change when you explode in flames.
It certainly is a different style of game and it looks amazing. I couldn't find any particular faults in the game, although in the future, I hope to see new levels, maybe new clouds or something and especially the Kongregate API.
Very fun and amusing. 5/5
Definitely room for improvement.
Like previous comments have said, more flexible commands need to be given (ie. Target, Hold Position), a menu during game is necessary, too, in order to pause. An easily accessible mute button could be handy, too, rather than having to go all the way back to the main menu to adjust volume. And more variety in the arenas would be nice, rather than just a square.
This game has a lot of potential and it's dying to achieve some of it.
3-4/5
Personally, I found this a very enjoyable game.
A big improvement on the first (which was way too short), and it had a nice Final Fantasy-style feel to it.
I don't know why everyone is complaining about that spelling. This is a game, not an English Essay.
The only annoying bit I found was the mine, at the start. Rather tricky.
Seems to be missing something still, but I gave it 5/5. Keep up the good work.
A brilliantly designed game.
I was overjoyed at finding this Manifold sequel, and happy at the difficulty.
The concept is great, range of difficulty is superb.
Although I can't even beat the first level of Double Uneasy, I'm not going to make like the rest of those idiots that can't do something and give the game a bad rating. Folks, just cause you can't do something doesn't make it bad.
Brilliant game; loved it.
5/5
A truly beautiful game, with simple, yet amazingly fantastic artwork.
Remarkable animation during the scenes and very clever number-integration.
Again, beautiful; 5/5
Fantastic game with a great concept. Very hard to fault, although, yes, it is rather short and personally I thought the aiming was a bit tricky (especially when you're on the ceiling)
Overall: 5/5 Hopefully will see a sequel.
I've played a lot of boring, tedious, uninventive, repetitive games in my experience, but I have to say: this one takes the cake.
Sporting an entire ONE arena with a NO unique weapons or upgrades, this game manages to combine all the thrill of watching paint dry and talking to a taxi driver.
Add all these amazing factors to the fact it has a badge with it, and you have yourself a game that there is no reason you shouldn't not play.
What are you waiting for? Press the back button now!