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The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene eight: The giant bird. For some reason, this ending is much harder to get, but not nearly as cool as the flying mouse. After beating the game, replay scene eight. Set the bird free, get the cauldron going, mix blue and red, and feed it to the flower. Attach some cheese to the switch on the wall, and feed some green potion to the mouse. Cook the noodles in the cauldron to make some rope. Mix red and yellow to make orange and feed that to the flower. With the rope and the popcorn, you've got a bird trap. Nab that bird, feed it some purple potion, and you're off!

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene eight: The giant flying mouse.(the bird escape is scene eight also but this one is the mouse escape) Trap the mouse by putting some jam on a bit of cheese and tossing it on the floor. Now to experiment on it. You'll find a bottle of cauldron starter behind the box on the shelf. No, don't pour it in your ear, pour it in the cauldron! Get the mixing spoon from the birdcage, and mix yellow and blue to make green, and feed it to the mouse. Then mix red and blue, and you've got a giant flying mouse. You're done! To do the bird escape wait after the cat gets your flying mouse and click scene eight.

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene seven: Weird lock. After opening the trap door, take a look at the lock. The answer is carved on the wood, and no, Eveyn is not the answer. The crow flies at red dawn. There are three wheels to adjust. Adjust them so that the crow, the color red, and the half sun (not the half moon) are all at the top. Then pull the lever. Take the rope and get out of there!

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene six: The blacksmith. You're actually not in the blacksmith's yet, so you gotta go through the door. This is fairly straightforward blacksmith work. Put the sword in the fire and hammer it nicely. Get the grindstone spinning and sharpen the sword. Use the sword to slice the lamp off the wall. Break the point off the spear with the clamp, and wax up the spear shaft. Then attach the hook to the shaft, and you've got a gaff! Use the gaff to pull down the trap down and some weirdo wacko comes down. Explanation in the game.

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene five: Hiding. How do you get the chicken down? Pour chicken feed on the ground! What a concept. The wolf will nab it, but you need to get the wolf to come back by throwing one of the dead chickens out onto the ground. Once the wolf is in place, pull the laundry over and drop it on the wolf's head. Then tie the rope around its tail. You're then free to remove the barricade and get inside.

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 16, 2008

Rating: -1

just there was more than 1 death slug

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 16, 2008

Rating: -1

death slugs were from vistor

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 16, 2008

Rating: -1

erm.... this walkthru for all the levels might take 2 pagez....

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 16, 2008

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Scene four: Opening the door. Disassemble the wagon and stick the axel in the wall and put the wheel over it. Use the hatchet on the well so you can take the chain and wrap it around the wheel. Use the hatchet to unbar the door and use the chain to pull it open.

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene three: Bottom of the well. Be quick about clicking on the fish when it jumps. The big alien fish (I say alien because it seems to be a definite nod toward The Visitor) will eat it, and this will make the plant open up for some reason. Get the plant to hang down and get the alien fish to grab onto it by clicking the jumping fish again. This will allow you to slide on down the waterfall. Attach the tooth to the vine and use it to connect the bucket to the alien fish. Then get the plant eaters to chew the plant off and let the alien fish pull the bucket down so you can climb in.

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene two: How to construct a catapult. There's a broken flag on the ground. Attach the flag to the tree and use the flag post to chip the green rock out of the well. Stick the post in the dirt and hook the flag around it. Set the rock in the catapult and let it fly. The bell's rope can then be attached to the still-standing flag post.

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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Scene one: Hanging from a root. There's a snake hiding in the bushes. Get Liam to tie the snake to the root while the snake is distracted by the nearest pendulum swinging from the tree. Attract the tree bunny with one of the sap secretions, and then get the snake's attention with the other. The snake will pull up the root with Reemus along with it.

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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i got this walkthru at http://armorgames.com/community/thread/1852286/reemus

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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POSTING WALKTHRU!!!!!!!!!

The Several Journeys of Reemus: Chapter 1

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Sep. 16, 2008

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need help with lv 2

Amorphous+

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Sep. 16, 2008

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sceptiel i did thta now im invisable and i used my reqward , its the wall thing but i used it and i blew myself up

Warlords: Heroes

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Sep. 16, 2008

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moonson theres only 5 ,15 , 30 ,and 60 points badges

Warlords: Heroes

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Sep. 16, 2008

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needs bagdes

Warlords: Heroes

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Sep. 16, 2008

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5/5 but a hedless man of west archer shot me ,wtf? i killed the man of west boss by kickin' him to death.... then he killed me soem how.... then i slashed his ass off

Color Infection

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Sep. 14, 2008

Rating: 0

erm.... i need help with number 4 and 15

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