I like how at the end I turn into a ball of inescapable death - shooting multiple stacked cannons in every direction, dealing max amount of damage at 9/sec rate.
the physics need some work - for the little time i played, i noticed while in the air you have almost no momentum, and colliding with boxes seems a bit unrealistic. also, ground acceleration should be more fluid and to higher speeds, which in return should be felt as air momentum when you leave the ramp.