First badge was a bit entertaining, but too easy. Second one might be easy if the game wouldn't get boring so fast. After 5-8 minutes I would get asleep and loose.
It is not physics based game and that's why it might be fun to play first few minutes - to find out which rules apply to what and which don't.
Badges shouldn't be awarded for not getting bored!!! I've never rated a game so low as 1/5 - this one deserves it as much as it doesn't deserve a single badge. It is not ready to be promoted.
if it were a little darker it would be even better, plus maybe some work on music. A passing-by-effect would be nice too.
I would vote for a badge, but then you couldn't make the game better anymore ;)
It gave me a nice entertainment before I figured out the right order of buying and using power-ups, which took some time. on the other hand I still wonder how the hi scores were achieved? they seem so impossible!!! Two best ones are more than ten times what I was able to achieve!
Great idea, really nice to get the opposite view on tower defense :)
Still needs some work at least because there seems to be no achievable limit of highest score. The height of hi score is proportional to number of clicks and time. Changing time bonus to multiplying other numbers would probably fix it.
There also should be a better mechanism to switch the directions, after a while the directions becomes invisible because of vehicles covering it and changing it on the click-related basis creates jams of vehicles.
game is truely awesom. I really liked those uncolored parts - this is ZEN! maybe you could leave them ucolured or at list throw in some hidden uncoloured levels with some lost paint story as an explainer?
game is truely awesom. I really liked those uncolored parts - this is ZEN! maybe you could leave them ucolured or at list throw in some hidden uncoloured levels with some lost paint story as an explainer?