(coutinued) So I experimented a bit and found that it doesnt matter if its a equipment upgrade or a worker bonus to any of the heros the stats of the boss will go up. I tried to exploit ranging with Archer but when only upgrading the warrior if the armor got anywhere close to the guardians attack it would shoot up ensuring theres at least around 200 difference. All this is rough guesses but yeah that means with a 66% regeneration on guardian 29 you'd have to 1~2 hit him both hits being armor pierced to win near the beginning of the battle before you lose your stocked spells to delay tactics.
This is annoying...the demon guardian on 29 I had come up with a plan to stack armor on my warrior but it turns out the guardians attack will just go up so no matter what happens the guardian will kick my ass...wtf scaling bosses...doesnt that mean some of guardians will be impossible because they are always around the same difficulty to beat
Heros need leveling up the scaling on this game is insane...my archer and clerics hp might as well be "1" because thats how many hits it takes to wipe the out
Option to convert resources at maybe a 50% ratio ie.. Orange to blue 100:1 ....Blue to Orange 1:50...Although to convert to any other resource would be best I'm thinking what happens when Purple is released and we have all this excess red once purple is maxed.
3000~ Orange/200~ Blue/800~ Red All over at least ten hours cant say I'm impressed by factory output. Keep in mind this is at max level factory. I'd suggest some upgrades to keep factory relevant.
Difficulty jumped quite a bit for less of a reward...I have all maxed combat upgrades except crit damage / damage / rapid fire duration/ and its taking a ton to kill enemies in the 100ish range at that rate Ill prolly die around 300ish rather memory glitch at 1000~orange . Makes playing much less rewarding.
Hmm...after rereading the update I'm thinking the factory isnt actually meant for higher up players it seems more of a startup income and more of a supplementary income later on. My bad.
Does idle factory work offline ...if not i suggest it does. Maybe have reduced effects for Unversal enemies so status effects dont become completely useless...maybe 20% of it or something. Also maybe a balance between the 10x reduction maybe like 3-4 ish. Maybe factory upgrades to increase how much per tick I have all 3 maxed already and it looks like it'll take a while to make a 'significant' difference. But I'd wait and see.
For Orange -> Blue need larger options or a change all option. Have over a mil orange(and the run is ongoing) and at the largest options thats 100 clicks and that'll get worse as with new upgrades I'll be able to go farther. /minor complaint
I Like the toggle to multi buy option was a great addition. Difficulty needs to be higher or maybe some optional modifiers. I start with max interest and 39mil resources and I can basically max everything during the time It takes to reach wave 5 ish and can just leave 4x speed up on and go do something else.
Yes, will be added. :) EDIT: Added it in v0.14b.