The holding upgrade system is ok in the beginning but after you get to higher levels it takes a huge time to reach new tiers. The 10\100\1000\max upgrade system is much better.
The first enemy in cave 20 replenishes his life every time my party dies, which is different from previous enemies where they keep the damage from previous fights. I don't know if this is intended but I'm almost quiting this game because of this.
Really like this game! The only thing I really wish to be changed is the fact you can't quit time attacks, like you do with journey, and get your rewards! I have to wait almost 4 minutes attacking a monster that I can't kill.
Never gonna happen. I mean think about it. They are a permanent boost that never goes away and after a million or so of them the boost is insane. Allowing them to boost themselves is the same as opening up a calculator and doing 2 * 2 * 2 * 2 * 2 *2 *2 *2 *2 *2 *2 *2 *2 until your number is outrageously large. I'd like to still be able to call my game 'idle' :P ~Taiga
Hey. Item rarity was not working correctly, it had 100x increased value. Item rarity bonus on items is subject for balance in future versions.