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Game comments and reviews
Apr. 03, 2016
I think this "Team Gun" mode is pretty much the least fun thing I've ever played.
Aug. 13, 2014
My biggest problem with this game was how difficult it was to tell whether I had filled in a square or if it's filled in the pattern. Using different colors would help a ton.
Oct. 17, 2013
Melee units on both sides need to be able to take more hits. They could use somewhere in the neighborhood of double their current health, and maybe another 25% chance to block, otherwise they're just going to die before they get anywhere near a group of archers. Wizards are completely worthless. The player's healing ability's resource cost is negligible which makes wizards completely obsolete. Putting spells on their own resource system would help, as would increasing the cooldowns. Taxmen are overpowered. With three of them, you pretty much never want for money again. It makes the middle upgrade tree useless.
Mar. 01, 2013
The scaling on life drain is pretty out of control. It makes using anything other than a heavy strength melee build a complete waste of time. The equation looks to be ((100 + 0.75 * strength)/100) * attack. At just 133 strength, life drain is already equal to corrosive shot. At 2533 strength though, the damage multiplier on life drain is 10 times that of corrosive shot. The low protection on enemies, even in the final zone, further diminishes the usefulness of corrosive shot.
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