This game makes me feel too frantic and stressed once it gets up into 8, or 9 or more customers. It's an interesting, cool game idea and it keeps you hopping. However, there's a reason I don't work in fast food. I got to lvl 10 at the end of day 13 and unlocked several customers. I think I might continue to play 1 or 2 "days" at a time for a while and see if I can eventually get one or both of the hard badges. 4/5. It would be five but I don't like having to be constantly hopping between stations. Plus, has the designer ever seen a pizza place? There's like 5 people working at a time.
Well, I FINALLY got the hard badge. There are 25 levels not 22, and because my counter was always lagging by 2 I had to beat 24 maps to get the badge. I don't think I'm even going to touch the "Hard Marathon" map. It just isn't worth it. This is a fun game but it takes WAY TOO LONG!!!
Certain things just really hinder the enjoyability of the game and that forces me to give it a 3/5. There's nothing that makes it really bad but there's nothing to make it good.
No game should be so damn picky that you have to get within a pixel or 2 in order to get the shot. If you have the right idea. You shoot, don't hit them all, think you must have missed something/gotten something wrong and try another area, not realizing that you had the right idea you just weren't PERFECTLY alligned with what the game designer had in mind! Just for that, 1/5.
Guys it definitely saves or I would have never finished (and I have the badge). Check your privacy settings and make sure you aren't blocking cookies/temp files.
It always amazes me that, almost without exception, people either love the game or hate it. I thought it was decent. Not something I would have played if not for the badges and card but it was neat.
It's a nice fun little game. It makes you think (a little) but I'd disagree with the assessment that it's about trial and error. On some levels you definitely need to be aware of what you're doing and how it's timed in order to win.
I read 321jako123's post and decided to try and get as many squiggles as I could (but quite a few I felt weren't worth the effort). I got 1234. Not quite as high as his but I can easily see how it could be done. :)
It's a good fun game. I think the physics on the shell make it a little frustrating. It behaves more like a ball of jello than a golf ball. I also think the game could have done without the golf element completely but I don't like golf and I unlocked the pants anyway for the badge. I can't get the headache badge because of the extreme reactions of the shell (best so far is 8). Overall 5/5 but in world 3 ditch the shells.
I'd recommend having at least 1 helper with you by the time you leave caganel the first time. The first time you fight robbers with a knife/sword give that to the underling. In the early game, always target opponents with weapons first then target those that are unarmed. If firing at long range be sure to switch from "Quick shot" to "Aimed Shot" to improve your chances of hitting the enemy. Hope that helps.
29 and 30 were the death of me. I finally had to resort to the walkthrough for a bit of input. I should have just gotten the game to change my POV though. This game can be so much harder based solely on what cube orientation you get.