I just teleported to godlands and appeared inside an attacking Djinn, I died instantly and lost my most well equipped character to date. Since there's a wait timer on teleporting there should also be small invincibility frames after teleporting so that you can move from danger.
I have 14 keys in my inventory and it won't let me pick any more up, all the keys are permanent or from mines I've already got A+ and 100% on. Whenever I pick up a key it just completely vanishes form the map and my inventory, it's happened in 2 separate mines.
Ranking system needs tweaking. Build times and costs need reducing for necessities (sledgehammer) and upgraded tools, or the amount of uses should be greatly increased. Camera should auto centre on the hero at all times, it's really annoying constantly dragging the camera around. There should be some way to get rid of all the mining stuff that builds up in the town without mining them, I don't want half of my town filled with giant blocks and glass windows because I can't afford the coins, materials, time and energy to mine them all. And of course reduce the costs of crowns, increase the amount of crowns you get or make an alternative way to obtain crowns such as buying them with coins or earning them in quests, but of course I'm going to think this as a player :P Still it's going to bring in higher ratings and more players. As it stands the game is incredibly unfriendly to those who don't want to pay, it's good to see updates to change that but it still needs alot of work.
A good strategy is to call in every wave then with some well placed poison traps you can poison every single enemy with only 2 or 3 traps, this will kill most enemies and severely injure the survivors, after which you'll have around 1,000-1,500 to upgrade towers and still have plenty more mana for extra traps to easily finish off the reamining enemies. This strategy worked for me on every level after obtaining the poison trap, you just need to upgrade the Trapper skill then move onto I Love Money.
Poison trap is severely over powered compared to the other damage dealing traps. Poison (10 MP) = 150 damage over time to all nearby enemies. Explosive (20 MP) = 300 to triggering enemy and 10(?) to all nearby. Spring (20 MP) = 300 to triggering enemy with very short stop effect. Spike (25 MP) = Roughly 40 damage to around 12 enemies. With the small mana cost and capability to damage so many enemies with the poison trap there's no point in using any other damage dealing trap unless it's the spring trap for single powerful enemies, but then Shrink Trap takes the win making all damage dealing traps but Poison completely useless.
Call in every wave at once and own their numbers with poison traps then go and upgrade a mist tower or 2 to finish them off, works as a fast strategy on almost every level.
Gotta love the luck aspect, the rhino owned me three times in a row and I didn't get his HP under 400 because he was getting insanely lucky with combos and off screen setups then I beat him with full health remaining when I got the luck.
The enemies are freezing on me almost every level, they froze on me three times in a row on the third boss level. Seems to be something to do with the mist towers.
To beat Rangor either time the use of the SAA combo (belly attack) or run to his north/south and spam A until he gets knocked back, this can be done with 0 agility.
Why is Pizzaroids significantly harder than the other mini-games? I managed the others with ease at lvl 1 but still had trouble with Pizzaroids at lvl 7, although when I managed it I beat it by 30k points >.<
Wave 150, 3 hits taken (1 to a lag spike), 4 bombs remaining, abundance of extra lives floating by...Could go on forever. Making players kill themselves due to boredom of repeating waves of easy enemies, I like!
Unless I'm missing something then luck is involved on some of the Mayhem levels (Level 3 in particular), you need lumber piles alot more than Trebuchets. Instead of having them randomly respawn over one another they should spawn together giving you the choice of what to get, it's annoying being on your way to win a level only for a Trebuchet to spawn and screw you over.
All upgrades are rounded down so even -5% will reduce the cost of anything even if it costs 2 Gold. Also the Repair Costs upgrade reduces the cost of building towers. It's worth buying every upgrade at least once before concentrating on the better upgrades.
This is the best tower defense game I've played, in fact one of the best games on Kongregate. I love the short yet challenging levels, I dislike the long, drawn out levels found in most TD games which stops me playing them a few minutes in due to boredom, I've been playing this for hours though and I'm still enjoying it.
Sometimes the Behemoth's Lightning Orb attack gets stuck on screen, also his Obliterate is supposed to make you invincible yet I just died whilst using it from full HP, against a Beholder and Chrono Worm duo.