People complaining about this game are obviously idiots. It was a good concept, simple, not overly challenging, a good and relaxing way to spend an hour of my day. If I developed a game, that'd be all I wanted out of it. Plus Kongregate admins thought it was cool enough to award it badges, which is another plus that idiots who only want to see the negatives completely overlook. Excellent work.
Level 22: I'm sorry, I'm just done with this game. Evolution is way too slow, weapons don't do enough damage, and swarms of leech guns on enemies are overpowered. I liked the bubble tanks series... up until this game.
1. The boss is on level 15 for people that want to know when the monotony ends 2. It should be a medium badge & 3. It'd be nice to know which key it is to switch tanks. The boss is unbeatable without knowing how, and the game seriously NEVER tells you.
After watching the loading screen loop for five minutes straight, I have decided that the purple bug is saying "OH BOY" and the green guy is saying "STUPID".
This game's premise is nice, but it's ridiculously stupid that you lose all your abilities if you lose to him, and if you do beat him, you have to beat him again every single night. I'm sorry but that's just completely idiotic.
This game could be cool, it has some pretty nice elements in it, and graphics are even alright. So is music. But the outdoor battle sequences take soooo long. It takes like 15 minutes each fight, even if you have a whole bunch of dudes. I'm compelled to retreat all my units halfway through because it gets soooo repetitive. Sorry 3/5.