1 Fireball (Necromancer's atleast) will one-shot any enemy I've encountered so far. But still, it keeps going "Attack, Ice Arrow, Fireball". The two first barely does anything, and Fireball kills everything everywhere. :P
So... Level 51, and I own everything. Every item and every building.. What's left to do now? It feels like this game has died entirely. Even more so, now that I don't have anything to save money for...
I really think Tukkun FCG needs some sort of stats-window, so you can see how much attack and defense you and your opponent has gathered through special cards. I find it extremely difficult to calculate how much more damage I need to do in order to win, because I don't know how much damage either of us will do at any given time.
I can't pay attention to all the cards being played all the time, and so I get confused when I have an Invisible Dragon with 14 damage, and he takes 3. By all accounts, I should have won, but I was pwned. By the beginner comp. :P
It's fun anyways, but that stat-window would make it easier to know how much damage you would actually do. Or take.
Thanks. ^^
This was soooo easy. It took me approximately 2 minutes to clear the first level and kill the boss. If it was developed a bit, and some of the other suggestions here would be added, it would be a really sweet little game.
But it was easy and predictable, and really out of context to have a stereoid-karate guy beat up dinosaurs... 3/5.
The only reason it was hard at lvl 19 and 20 was because I forgot that the coloured blocks can move through each other.. exept from that it was fairly easy. And yeah, make a button to swap between blocks so we don't have to mouse click them all the time.
Thanks, good game. <3
4/5
This is taking quite some time. Feels like I've been playing for over a month, and still I'm only lvl 323. Well, compared to how much effort I put into it, it's quite a bit. And also, compared to World of Warcraft and Age of Conan, 323 lvls in 1 month is pretty fast.
Wow, now I'm not so sure anymore.. Great game anyways! I leave it on at home when I go to work. :D
Oh, and this would be killer on iPhone!
The 64th pixel was REALLY hard to find, but once I got it, the easy part began. It seems this game starts out pretty hard, where you have to make jumps perfect down to the last millimeter, but as you evolve it all becomes easier. By the end you just go pick up the ones you haven't gotten yet, with no jumps and falls. It's progress is kind of strange, but it's a good game none the less.
Thanks. 4/5.
Wow, this could take a while. My computer has been online for like 2-3 weeks now, and I'm only lvl 100. I'm gonna stay with it until I've got maxlvl and every single achievement! Oh, and I've been on Idle-Mode most of the time, while auto-fighting in the arena. :)
5/5 and thanks for the game. ^^
This is really one in a million. Cute, relaxing and with good music. Granted, it's a bit short, but it really doesn't have to be any longer. This is something everyone can enjoy. 5/5
It took about 5 minutes to max all stats.
These are my suggestions (though several has already been pointed out):
Offer help/instructions.
Make a description of the effect of each stat.
Make some reference points so we can see how fast we move compared to the other sperms.
Make the womb bigger.
Make the "race-track" so that we can see where the womb is, and how far away we are from reaching it.
Thanks.
1/5.
As most people here must agree with, it's a good game. The entertainment value is huge. I will, however, agree with Quake that there is room for a lot of improvement. Put some more hard work into this game, and it will be a hit. ^^
Thanks for letting us play it. :)
Wohoo, my circle is rolling to the right!
It feels like I just wasted 5 minutes of my life.. 5 minutes I'll never get back. Kinda makes me want to cry..
I'll give you 2 points for the effort, but the 5/5 is far away, buddy. Pointlessness will get me nowhere. ^^
It's quite serene and sweet. A good children's game, I must say. But It's very easy. Once you start doing challenges, you don't have to do any training anymore. Just buy the skill fodder and it progresses almost automatically. Try to make it less monotone and more challenging, and it will border to awesomeness. A simple concept can make a great game. ^^
Although it was a nice and enjoyable game, I fell there's much room for improvement. Make the game a challenge for the player so that the storyline and artwork won't be the only thing keeping our attention.
I'll still give it av 4/5.
Thanks.
It is quite easy, but I like the concept. 376 clicks with a shitload of screwups on the boss. Lol. Such an easy pattern, and I failed miserably. 232 clicks when I was at the boss, hehe. ^^
It's failry easy, but I must admit that I absolutely love everything with achievements and upgrades.. so 5/5. I'm not even gonna revoke 1 point of rating for the easiness. I just love the game. And it does indeed need badges! :D
Btw, I beat the game. ^^
It's really easy, and it still has some issues. Like the mute button previously mentioned amongst other things. 2/5. It's an OK concept, if it had beed worked on in a different way, and maybe made a bit cleaner. :)