First off, I actually kinda like the game despite its flaws.
Apart from everything that's been said (memory leaks, gameplay's too passive) there's one more minor thing :
The commander's timer should stop ticking when he's active. Otherwise, lowering the timer might actually decrease his efficiency up to a certain point.
The autnomous region of Kurdistan might be an interesting bonus.
As well as some subregions of Indonesia (Java etc).
Have you thought about adapting/enhancing this concept for/with ethnicities, language groups or subregions (thinking China here^^).
Or even peoples. Like, from ethnic minorites to nomadic tribes or whatever.
This is the fvcking best game I've played since Starwish and FO:NV! You created two of the most loveable characters ever here. I really hope there'll be a bigger sequel.
Also, if there's ever gonna be a new Firefly series, those guys GOTTA become crew members. Or rather important side characters at least^^
I'd love to give this a good rating but the monetizing is just horrible. You basically lock free players out of the entire lategame. This is a prime example for how microtransactions shouldn't work.
This game's actually pretty good but if you wanna do it right, just cut back on ALL the cashgrabbing B.S. and do it like WoO or AAA titles like LoL.
Go for alt skins, SLIGHTLY faster progression and other gimmicks instead of cash-only packs and non-grindable missions.
Seriously, monetizing is a pact with the devil. You're making your game worse than it actually is^^
Hey Voronwen, thanks a lot for the heads up and the feedback. We are already working on two additional features that should tackle those problems, we'll add a new game mode to make it easier to obtain gold and we will be adding a speed up system for the animations, thanks again for the feedback and support!
Still a black screen. You'd probably be best of fixing this and then re-uploading it. This looks really promising and probably doesn't deserve a 1,8 rating^^
Note that high level players earn close to nothing for attacking lower level. But low level players earn substantial XP, even if they only fired in a single shot to 'assist' kill a high level. Sometimes this is not immediately apparent, so thought I would mention it. Thanks for the feedback! ;)
On all of the loops with =, I meant to type >= or <=. I don't know what I was thinking, probably staying up too late to code. They will all be fixed by tomorrow. Thanks.
Love your game and I seldom ever had such a qualified teacher :)
On small thing though,
there's a little mistake in Part 8/9 "Creating our first function".
It says" then completedlessonArray[levelArrayIndex] already equals one!"
It should be "completedLevelArray" though.
Can't wait for the next update or whatever you do next!
rofl XD They're actually learn some ninjutsu!