Solid. Didn't ever use the melee, and there didn't really seem to be a reason to (ammo is very plentiful), but this was a nice little gun platformer. Dying to a single hit isn't done enough these days. 4/5
This has potential, but doesn't do much with it, and executes... not poorly, but not terribly well either. 3/5, but I'll be paying attention to your games in the future.
Generic puzzler where instead of killing you, the spikes and saws change what color you are. Which has the same effect as killing you. Also, felt like I was incredibly zoomed-out the whole time. What is this, Gamemaker? 2/5
This was two trivially-easy games bundled into one. Wait, that's not fair. The third minigame was by far easier, since it took actual effort to lose. If this is the fifth game, with all the extra complexity added, I'd hate to see the first four.
Grinding is trivially fast, making everything extremely easy. Eveything is repetitive forever. See no reason to finish the game, let alone play multiple times. 2/5
Controls are niggly, puzzles are all "press these buttons in the right order" usually without any way to test it other than by losing. Also, none are difficult except in timing your buttons presses to make your head come off properly. Executed very badly on the interesting idea of head-losing zombie. Would not recommend to anyone. 1/5.
I wonder what the 5-magnet solution of level 10 is. Like vincentp, I liked it but thought it was too short. Expanded version with diagonal magnets and perhaps teleporters forthcoming, hopefully.
This has the worst parts of a point and click game and a text adventure. Impossible to figure out potential courses of action. Why did this get considered for badges?
Boringly easy until, suddenly, grenades. At a point where I had fully buffed my units but only had up to shuriken mend and bird transformation, this was actually impossible on normal, since there is no way to prevent my ninjas from grouping up like morons.