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vorpalauroch's Comments

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Yakuza Rising

Play Yakuza Rising

Mar. 30, 2014

Rating: 2

Replayed it on a maximum-ammo run (no shots fired except in the boss fight). Fun.

Yakuza Rising

Play Yakuza Rising

Mar. 30, 2014

Rating: 0

Solid. Didn't ever use the melee, and there didn't really seem to be a reason to (ammo is very plentiful), but this was a nice little gun platformer. Dying to a single hit isn't done enough these days. 4/5

Shape Fold 2

Play Shape Fold 2

Feb. 13, 2014

Rating: -3

There's literally no thought required to solve every perfectly in (n+1)*n/2 tries. And the mechanism isn't clever either. 1/5

You Only Live Once

Play You Only Live Once

Feb. 05, 2014

Rating: 1

Yes indeed, pretentious indie game of the year earned.

Dynetzzle

Play Dynetzzle

Jan. 29, 2014

Rating: 0

This has potential, but doesn't do much with it, and executes... not poorly, but not terribly well either. 3/5, but I'll be paying attention to your games in the future.

Red Thief

Play Red Thief

Jan. 15, 2014

Rating: 8

Please make more games, this was easily the best game I played on Kongregate in months. Years, maybe.

Two Pipes

Play Two Pipes

Jan. 14, 2014

Rating: 1

Generic puzzler where instead of killing you, the spikes and saws change what color you are. Which has the same effect as killing you. Also, felt like I was incredibly zoomed-out the whole time. What is this, Gamemaker? 2/5

Spikes Tend to Kill You

Play Spikes Tend to Kill You

Jan. 04, 2014

Rating: 0

Scrubbed out on level 16. I'm no good at proper timing. Still, solid game.

Loot Hero

Play Loot Hero

Jan. 02, 2014

Rating: -5

This game was phoned in. Nothing new or interesting about it, ranked well only because it is easy. 1/5

10 is Again

Play 10 is Again

Dec. 29, 2013

Rating: 0

Boring when easy, boring and tedious when nontrivial. 1/5

Blade Rush

Play Blade Rush

Dec. 14, 2013

Rating: 2

This reminds me of N, and has all the same problems: the ninja's reaction time is horrifically slow. Has some potential if coded better, though. 2/5.

Snail Bob 5: Love Story

Play Snail Bob 5: Love Story

Dec. 02, 2013

Rating: 2

This was two trivially-easy games bundled into one. Wait, that's not fair. The third minigame was by far easier, since it took actual effort to lose. If this is the fifth game, with all the extra complexity added, I'd hate to see the first four.

Feudalism III

Play Feudalism III

Nov. 10, 2013

Rating: -1

Grinding is trivially fast, making everything extremely easy. Eveything is repetitive forever. See no reason to finish the game, let alone play multiple times. 2/5

Momiga

Play Momiga

Oct. 18, 2013

Rating: 3

Clever.

10

Play 10

Oct. 18, 2013

Rating: -5

Nothing about this game makes me want to keep playing.

Headless Zombie

Play Headless Zombie

Oct. 13, 2013

Rating: -6

Controls are niggly, puzzles are all "press these buttons in the right order" usually without any way to test it other than by losing. Also, none are difficult except in timing your buttons presses to make your head come off properly. Executed very badly on the interesting idea of head-losing zombie. Would not recommend to anyone. 1/5.

Samsara Room

Play Samsara Room

Sep. 23, 2013

Rating: 0

Bug: If you put the fish in the circle with the fires before opening the window, the portal won't appear.

Equilibrium

Play Equilibrium

May. 12, 2013

Rating: 1

I wonder what the 5-magnet solution of level 10 is. Like vincentp, I liked it but thought it was too short. Expanded version with diagonal magnets and perhaps teleporters forthcoming, hopefully.

A small talk at the back of beyond

Play A small talk at the back of beyond

May. 10, 2013

Rating: 0

This has the worst parts of a point and click game and a text adventure. Impossible to figure out potential courses of action. Why did this get considered for badges?

Ninja Mafia War

Play Ninja Mafia War

Jan. 24, 2013

Rating: -2

Boringly easy until, suddenly, grenades. At a point where I had fully buffed my units but only had up to shuriken mend and bird transformation, this was actually impossible on normal, since there is no way to prevent my ninjas from grouping up like morons.

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