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Escape #2: The Closet

Play Escape #2: The Closet

Jul. 04, 2015

Rating: 2

6:34 I think that's pretty good. :D

Escape #7 The Office

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Jul. 04, 2015

Rating: 3

17:51 this was pretty lame performance though :D Didn't think you'd need an object to break that thing if it was breakable.. Much less that particular object. :D

Escape #6 The Shack

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Jul. 04, 2015

Rating: 0

16:03 I think it was pretty good, some time was wasted with the wrong high and other things...... :)

Land of Mazya

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Jun. 28, 2015

Rating: 0

Bug/Exploit: Keeping "Pet Stash" panel open allows refreshing the pet's health by switching pets mid-combat, which is also the fastest way to make progress (So it matters kind of)

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 15, 2015

Rating: 1

The game doesn't end if you do the last two parts in a different order

Graveyard Tycoon 2 - GT2

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Apr. 18, 2015

Rating: 1

This game actually seems pretty cool

Developer response from GraveyardTech

Thank you.

Idle Civilization

Play Idle Civilization

Apr. 11, 2015

Rating: -2

I'd like to hone my previous comment about the supplies ability: It allows a certain rate of influence points over time that exceeds most normal ways of accumulating influence points. That has to do with the minimum time before resetting is a viable choice becomes removed with supplies rank5. So you can get about 2 inlfuence points every 10 seconds just clicking manually, or if you use a macro you can get this to about 20 points per minute, which is 1200 points per hour. Still the exponential abilities of Chrysanteema can exceeds this rate due to being geometrically progressive. However, to do that playing the game is required, so it's not so bad. I recommend changing the maximum rank of supplies to 3 or so!

Idle Civilization

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Apr. 11, 2015

Rating: 0

"Supplies" is broken. I recommend removing it, allows creating influence points extremely quickly.

DPS Idle

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Apr. 04, 2015

Rating: -1

How can I save the game? In my browser settings I have delete cookies and webcache by default when exitting firefox, and I don't want to stop doing that, but I'd like to find out how this game saves, so I could try and stop the save from getting deleted also..

Land Defender TD

Play Land Defender TD

Apr. 01, 2015

Rating: 2

It's a pretty good tower defense game, sure there are better and worse games. Basically there's 1 key problem in the game, which is that the towers are too balanced, so the game is symmetrical, not complex, so there's not many optimization problems.

Don't Escape 2

Play Don't Escape 2

Mar. 30, 2015

Rating: 3

Nice one. Mood was. Less intense mood as in DOn't escape I, but maybe that's for the better. Incase you ever plan to make a 3rd one, some possibilities, combinatorics & seeds for ingame content variation, perhaps you could do a mystery don't escape, where the player only finds out what's going on after 'surviving'

Grey

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Mar. 30, 2015

Rating: 0

Well critique like this is pretty nihilistic, but I think with a careful selection of the *items* this piece would be more complete, personally I find that the mundane items sort of take away from the idea. But I don't know.. Perhaps this negativity says more about me than the game, same probably goes for the rest of you.

Grey

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Mar. 30, 2015

Rating: 0

Art is open for interpretations. I think a lot of these comments show that people could find their view of what's going on here, perhaps telling more about their views of life than the game itself. Personally I didn't get this feeling, maybe not having sound has something to do with it, and probably also happening to guess that you'd be filling in the colors by the time the colored arrows showed up. I think the explanation that the boy has died and the girl is slowly starting to enjoy life again fits very well, and I think that makes this pretty good too. I don't the think the suggested symbolisms for the cycle of life are very fitting though, flower at the gravestone.. Life after death seems pretty good there, luck or hope sounds good too, but I don't know about the rest, seems more like collecting random items. Also happened to collect them in random order.

CYBORG TD ultimate

Play CYBORG TD ultimate

Mar. 29, 2015

Rating: 1

I think this is pretty good, fairly standard tower defense. Personally I'm not a big fan of using spells in towerdefense games, but I suppose they are present in most of TDs.

Reactor Incremental

Play Reactor Incremental

Mar. 26, 2015

Rating: -3

Example of current: Cores with reflectors, heat outlets with vents directly. Sometimes combining with heating the reactor using inlets. Can also make the reactor pulse with inlets combined with coolant cells and exchangers, but doing that is inefficient *primarily* due to the inefficiency of having to use cells for exchangers. In anycase you can optimize the number of vents vs. the number of capacitators, and find the intersection where the combined cooling is the largest. Usually what happens is that you build something like 108 vents with 21 outlets, 36 reflectors, 25 cores and 114 capacitators, but that depends on which upgrades you've selected and which cores are you currently using. Note though is that no inlets, exchangers, coolants, plating is required. A couple of plates can be used when core number is high enough to support the inlet heating, wastes a couple of cells in itself and requires extra cooling. It wouldn't require extra cooling with dynamic components though.

Reactor Incremental

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Mar. 26, 2015

Rating: 2

Anyway I recommend looking at systems like these which could make the reactor designing more interesting, and allow complex devices. Currently simple devices outcompete complex devices.

Reactor Incremental

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Mar. 26, 2015

Rating: 0

And in addition to this you could make switches. Switches which start when core is cold/warm and alter the function of neighbouring cells. Or based on the heat of teh neighbouring cells themselves. You could create multiple types of switches, basically there's condition, and once the condition is met, the switch disables a structure to a given direction or a combination of directions, or all directions. This could be combined with an improved reflector design. Basically you could have the reflectors be considerably more effective than they're now, but also increase the heat production of the reactor. The switches could then be used to reduce both power and heat generation by disabling the reflectors. Inlets and outlets with dynamic designs could also be used to make the reactor core pulse, so that it heats up and cools down in a cycle, which produces spikes of power with the fission feature.

Reactor Incremental

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Mar. 26, 2015

Rating: -1

I'd also like to suggest adding dynamic components. Such that alter their function quantitatively or qualitatively based on their heat or the heat of the surrounding cells, or the abstract core. For an example a heat inlet which would reduce pumping percentually when the abstract core heats up percentually would allow a very easy method of creating a reactor that operates while heated. Perhaps even too easy. Other possibilities you can consider along these lines is an alternative version of each device which changes it's function based on heating. For an example, you could have exchanger type II, which would speed up when heated, adn exchanger type III which would slow down when heated. This would allow controlling the spread of heat, but it still doesn't make exchangers actually worth building. The same can be done with outlets, alternatives which increase or decrease pumping based on reactor heat or the cell heat itself.

Reactor Incremental

Play Reactor Incremental

Mar. 26, 2015

Rating: -2

Currently the reactor temperature is an abstraction. I'm fine with that, I like abastractions in general. But it might be possible to create a concrete reactor temperature, in which the cores heatup, and produce more power due to the forceful fission upgrade. And you could also add automatic heat transfer between cells, something similar to the exchangers, this might then create interesting possibilities like 2 cores next to each other, heating each other up, as well as gradually heating the surroundings. That in turn could be met with having to actually wall in the cores with the plating, to prevent the heat from spreading. Currently it's possible to heat the abstract reactor using the red inlet pumps, but this also adds a load on the outlets, reducing the efficiency of cooling, but the fission upgrade can allow reactors with a large number of both cores and vents to make up for the difference with the increased power generation.

Reactor Incremental

Play Reactor Incremental

Mar. 26, 2015

Rating: -2

In the prestige system the double heat,power upgrade is redundant due to the protium cells. You wouldn't want to double the heat consumption of protium cells when their upgrade does the same. I'm anticipating, partially based on comments speaking of melting the reactor, that once you've accumulated a sufficient number of exotic particles there's a method that allows spamming the cores. I don't know exactly, but I'm guessing it has to do with the core upgrades being 4x. That's the only way to make the core upgrades comparable to capacitator or vent upgrades, which only double efficiency. However as the upgrades doubling in cost I think the core can catch up by a factor 2 at best.

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