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vthrenee's Comments

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Kingdom Idle

Play Kingdom Idle

Jan. 20, 2014

Rating: 0

Also i noticed everytime you purchace any resource with gold, your gold amount increases instead of decreasing = infinite resources :P

Kingdom Idle

Play Kingdom Idle

Jan. 20, 2014

Rating: 1

Some changes i dont like: My production decreased by 5 times, with full research now i have again 1000MS like i never invested in research (with 200 points in each lor bonus for resources, max research and 1500 pop in each building I have a production of 13k/s... and now everithing cost 100+mill for me... thats like 2 hours of my production for level a single building). Another thing: Now takes like 6 seconds to gain lord bonus XP (that means around 3 hours/level for me with a top high population in high scores withouts cheats :P). Also just wasted all my resource enchange gold into wook, and i got less than 1% than i need for 1 building :P -- Hope this helps to improve the game.

Developer response from nadiakasper24

Reverted back to 0.6.4 mechanics. Lemme know if I missed anything.

Kingdom Idle

Play Kingdom Idle

Jan. 18, 2014

Rating: 1

FROM NADIAKASPER24: "...So, what I'm thinking I may do, is have max growth/t determined by your Ruler Level, or maybe even make a new skill for it entirely. Let me know what you think everyone." /// Why not both? for example you have a growth based on your level (ie: 0.1*level/s (level 20=2%/s)), and you can add a research for change the timer like in resources (MS), also you can add a Lord bonus to increase the rate (ie: 0.01 each skillpoint(level 20+level20 bonus = 2.2%/t)). What do you think?

Developer response from nadiakasper24

Yeppers...Thats right along the lines of what I was thinking. I still would like to leave it linked to food, but I may do like the millitary system is, and make it so growth only occurs when you have enough food to feed your pop per tick...0 food with a positive income means no new growth, food > pop means growth equal to the above mentoned formula. Sounds solid to me! I have a few things to do before that (like the resource exchange, which I will be doing today...no more lolly gagging :P), but it would give the players a whole new dimension of control over growth.

Kingdom Idle

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Jan. 17, 2014

Rating: 0

Restart game.

Kingdom Idle

Play Kingdom Idle

Jan. 17, 2014

Rating: 1

HIGH SCORE for Library LVL aparetly dont work since yesterday

Developer response from nadiakasper24

Noted...I should be able to get that fixed pretty quickly. Thanks for the heads up :)

Kingdom Idle

Play Kingdom Idle

Jan. 16, 2014

Rating: 0

Ctrl+click works, but Shift didnt (for skill points)

Developer response from nadiakasper24

Hmm...I don't seem to beable to recreate this problem either in testing or on the uploaded version. I will of course look in to it, further, and I'll keep you all posted. Thanks for the report :D

Kingdom Idle

Play Kingdom Idle

Jan. 16, 2014

Rating: 3

Nadia, add Shift/Ctrl+Click to the lord skills please!! my fingers wanna die every time I reset my points! :DD

Developer response from nadiakasper24

Good call...I will add this immediately! Meant to, and then it got pushed to the back burner in lieu of other stuff.

Kingdom Idle

Play Kingdom Idle

Jan. 16, 2014

Rating: 1

@darkniko Everytime you put a point in any research, your timer (for example wood) changes, then if you have 100 wood / 1000ms (100wood/s), when you upgrade it you have exactly the same production but you produce it faster (100 wood/800ms = 100 wood/0.8s). Hope you underestand this :D

Kingdom Idle

Play Kingdom Idle

Jan. 16, 2014

Rating: 2

@darkniko If its your first time here, you have to restart your data before you can start enjoying the game :D

Developer response from nadiakasper24

Thank you Vthrenee!!! I changed the instructions for the game to refelect this, and to give people a little more detail on how to get started :)

Kingdom Idle

Play Kingdom Idle

Jan. 14, 2014

Rating: 2

To Nadiakasper24: you forget something in the wood production in the last patch ( my total production with the same amount of workers -> wood: 4110/t; stone: 20370/t; iron: 20370/t)

Developer response from nadiakasper24

This is fixed now, thanks for the heads up :)

Kingdom Idle

Play Kingdom Idle

Jan. 10, 2014

Rating: 2

Okay, it happened to me 3 times already. When I refreshed the page (to see new updates or something else) my Gold amount increased by 30M, (I had 10M before, now 40M) I dont know how to reproduce the bug, and dont think i missread the number because it happened 3 times already.

Developer response from nadiakasper24

Hmmm...I've looked through the 0.6 code, and I don't seem to able to find anything that may cause that...I also can't seem to reproduce it, so, unless it becomes a game breaker, or it keeps recurring and getting worse , I will put this on the side and deal wit it if it is still an issue in 0.7

Kingdom Idle

Play Kingdom Idle

Jan. 10, 2014

Rating: 2

First of all: I never had my browser opened 3 consecutive days (72h) in my Kong history since 2009. I love medieval games a lot, manage your resources, your army, your buildings... Also I love idle games too so this one makes a perfect combination for me. Simply, you can manage your own kingdom by clicking "+'s" and the games does all the work! - I like everithing you mentioned in the latest Game News, can't wait to see everithing on my own screen :P

Kingdom Idle

Play Kingdom Idle

Jan. 10, 2014

Rating: 1

Well, actually, everytime you click on "House" you build a new one, it isnt an upgrade, just another one.

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 0

I have an idea that can helps. Total income/second in the Economy screen, and total income/second -building/habitant consumition (Example: total income = 1000 food/second, if there are 100 habitants and 200 food consumition from army, Real income = 700/second). Also I dont know how you can calculate the research numbers to display in in seconds instead of cycles. Hope it can helps. What do you think?

Developer response from nadiakasper24

At present the algorithm to calculate food production is:" food production = ((farmerPop * 2) + ((farmerPop * 2) * (lordFarming * .025))) - pop; ", where the economy display is showing: " ((((farmerPop * 2) + ((farmerPop * 2) * (lordFarming * .025))) * 1000) / agricultureDelay).toFixed(2) ". so basically, with 1000 farmers, if your agriculture is at 0, you will be producing (2000 * 1000) / 1000 = 2000 food/s. With your agriculture at 125 (500ms production speed) you end up with (2000 * 1000) / 500 = 4000 food/s. Im assuming it is the division that is screwing it all up. These algorithms are partially fixed already...working on finishing them up and doing a quick playtest before releasing the patch

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 0

Yeah, i have exactly the same problem (with different numbers). Now im a bit lost, I know the production/second in the resources are Amount/Cycle and the numbers in Economy the Amount/Second. The point whre im a bit lost is in the food production, i really dont know whats my real total income... so i cant calculate the amount of farmers i need to mantain my army right now.

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 0

Buy Land: 6M food Gain 1 Land with military: 5 seconds <3

Developer response from nadiakasper24

Why pay for what you can take by force, right?

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 1

/quote DEVELOPER RESPONSE FROM NADIAKASPER24 Well, to be honest, I may take [...] Thats a really good idea, better than what I had in my mind :P

Developer response from nadiakasper24

It'll take me a bit to code, and there are a few other things that are higher priority, but I definitely leaning towards making that happen.

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 109

Would be nice if we can stop the "Growth %" when you have positive food income, because if you want to maintain your army (while you idle) you need positive food income, but every time a habitant joins your castle the production decreases.

Developer response from nadiakasper24

Well, to be honest, I may take it a step further than. Since each resource now runs on its own timer, I have been toying with the notion of giving each building its own growth bonus, leading to a small (perhaps 1% or less) bonus to production and maybe worker pop max for that building per growth level of the building...meaning, if implemented, by having farmers working on the farm, the farm gains xp or growth, and when it levels up, your farms would be producing slightly more each level, which in turn means that this game could then be left idle indefinitely, because there will always be an increase in food production, and growth, so that given enough time and levels, idling farms will eventually start producing more food than your soldier max consumes per attack, leading back to a surplus growth. I dunno, just something I've been mulling about it my head. Everyone let me know what you think.

Kingdom Idle

Play Kingdom Idle

Jan. 08, 2014

Rating: 0

@leroix you have to restart your gameto start gaining resources and ppl :D

Kingdom Idle

Play Kingdom Idle

Jan. 08, 2014

Rating: 0

alright, it works now :D

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