Games Achievements My Kong Sign In

Vurdilla's Comments

Comment

Dead Drunk 1.3

Play Dead Drunk 1.3

Jan. 31, 2009

Rating: 0

I got first checkpoint on 3rd floor and then jumper from window, and dead, and only white window plus terrible sound. F5 helps, surely...

Ribertium War

Play Ribertium War

Jan. 30, 2009

Rating: 0

After all the game is done, THE VERY BAD THING is that you can't "play" with that pronounced Super Cannon that blashs anything with no trouble and recharges fast enough, just for fun, just to trash field full of enemies, just to feel you finally did it. If you did it it could have been perfect end of the game!!!

Rescue the Totems

Play Rescue the Totems

Jan. 29, 2009

Rating: 0

Good beginning

Vector Race

Play Vector Race

Jan. 28, 2009

Rating: 0

When we've played in highschool, there was rule that thow 'cars' couldn't be placed in one time in one point (i.e. that it isn't photons but cars ;) If will add this rule and teach computer to use it, you could start game with manny computer opponents and it will be great.

Play ball with C. Ronaldo's wife and Helene Rask

Play Play ball with C. Ronaldo's wife and Helene Rask

Jan. 28, 2009

Rating: 0

flagged once again

Vector Race

Play Vector Race

Jan. 27, 2009

Rating: 0

I like this game, mostly because we'd played it in school on hystory lessons, on paper lists, certanly. However, here two bad things: 1) interface is non-usable (i mean how player decides to make turn) 2) the limit of one computer player is not comfortable at all, and i can't imagine i'll play with 5 other persons on my own PC ;)

Space Pips

Play Space Pips

Jan. 27, 2009

Rating: 0

Average playing time is too short, wanted to play longer in one session...

Space Pips

Play Space Pips

Jan. 27, 2009

Rating: 0

Hell, it's so screaming to move, because these things occur just so close to you, you even don't able to react somehow!.. You are to do something with this, it feels terrible.

Perfect Balance

Play Perfect Balance

Jan. 24, 2009

Rating: 0

Inferno mode isn't harder that Harmony, just graphics is hard to look at and music is confusing... Plus there are some bugs about imposing objects, I'd used it widely in a set of levels ;)

SprintRace3D

Play SprintRace3D

Jan. 19, 2009

Rating: 0

I like graphics! No joke, I REALLY LIKE IT! May be, something like wood constructors in my childhood... But the control it to hard and unreal. Feels like you rotate Earth,and it's very hard to do it...

Buggle Stars

Play Buggle Stars

Dec. 16, 2008

Rating: 0

Very nice! 5/5

Gravitex

Play Gravitex

Dec. 10, 2008

Rating: 0

Hmm... The bad thing is not conservative system. Two ways why: 1) differential scheme isn't conservative (see http://dspace.lib.cranfield.ac.uk:8080/bitstream/1826/2085/1/Conservative%20numerical%20methods-2007.pdf for example) 2) abnormal friction (speed keeps it's value, no 90degree falls)

Decoder

Play Decoder

Dec. 02, 2008

Rating: 0

Trivial game

Zilch

Play Zilch

Nov. 19, 2008

Rating: 0

Excellent game, and so fun thing about 120 bages! Really love it!!!

Red Dot Escape 2

Play Red Dot Escape 2

Nov. 13, 2008

Rating: 0

A. Collision detection is on 3/5 level B. Level 7 finished with approaching "end" from right side => automatic fail on level 8. C. Player should have pauses between levels

Acceleration Maze

Play Acceleration Maze

Jun. 01, 2008

Rating: -1

sorry that stars (*) were replaced with bold, i'd forgot about it.

Acceleration Maze

Play Acceleration Maze

Jun. 01, 2008

Rating: -1

too simple: just massive particle and walls, with no intel collisions, just x={x1,x2} dx=v*dt+dv*dt^2/2; dv=f/m; what is the interest? one has to know precisly the solvation

CopterCrasher

Play CopterCrasher

Jun. 01, 2008

Rating: 0

Inertial mass on a table with friction and zero-mass points (other choppers) + pictures 1/5

Square Team

Play Square Team

Jun. 01, 2008

Rating: 0

Idea is very good, but bugs... Excepting that level 7 bug, the music is also buggy: it plays only one loop, and if you exit to the menu and start level again, it plays second time, i mean two melodies play at ones, with different start point. Plus squares could move 25% faster.

Booty Rider

Play Booty Rider

May. 31, 2008

Rating: 0

After a while, about bike stunts. You should know landing is very important in reality. Wrong landing will cause extreme damages and full loose of control. Here it isn't, because of simple physical model of hard bodies on springs. You may add transparent map in a border which will show future obstacles and territory to able player to choose right trajectory. Simultaniosly you could make 'right landing' criterion much stronger, that means deep loose of control on bad landings. This will be much more adequate. If we're talking about other sports, the physical model must be just different. For example, aquacycle couldn't accelerate while it's motor isn't in water because of principle of it's work. For example, quadrocycle is more stable but and harder to rotate etc.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate