beautiful platformer with really really really weak controls. This is RPG grinding in platformer format: you can do it, you just gotta do it over n over n over n over n over... Shame....
A nice game (pretty, smooth, etc) but you really need to give some instructions or directions.... I was lucky to go to the yellow planet first and find out about the importance of moons, but I wouldnt rely on that as a guide for others... I was looking at the background while floating through space to try and get some hints, and the things the creatures say are misleading. In short, excellent mechanic and engine, but poor execution
Pretty buggy, the trebuchet isnt firing properly in level 20 approx. And theres also not too much point to changing from triple big stones after you get em, maybe some different projectiles. Otherwise not too bad.
Flawed in so many ways. The style and concept is nice, but the combat system is weak the damage fluctuates too wildly and thus the missions become tedius. Could be easily fixed by making damage consistant maybe (ie no crits etc) Also baseplates are too easily blocked, plus unit info should be more readily veiwable.
Great potential, but turned out incredibly limited. Shouldnt need to grind to get story quests. If it wasnt for the badges, I wouldnt have finished this
Great game; entertaining and rewarding. I was doing really well first time through (20 levs in >30 mins) and now Iv been stuck at lev 21 for 25 mins. Still love the game tho
Bullets are too slow, maybe the main gun should be a laser or something... but everything else is well balanced. Different backgrounds mightv been nice, epic-er bosses, a bit more variance wouldv be cooltoo, but not bad at all
Tedius and simple for the first 11 waves, and the last 2 bosses just keep healing themselves, making it frustrating and boring. If it wasnt for the badges, wouldnt have played. Good concept, but balance needs alot of work