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w3hkm's Comments

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Scream Collector

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Jan. 31, 2017

Rating: 0

Found another import exploit. The point of time when clickables spawn is fixed to your playtime. So if you export before getting a clickable you can determine what that clickable will be. Somewhat useless though.

Scream Collector

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Jan. 31, 2017

Rating: 1

@lolloso It sounds like you overflowed the maximum number of spirits, reaching the absolute maximum possible in this game. I am a little bit confused though if I look at your spirit highscore, since I am not aware of a datatype that overflows at roughly that boundary. And I am even more confused on why the developer is not using floats for an idle game.

Developer response from PuzzleRoo

Not an overflow error, but a case which caused a divide by zero, which has already been patched.

Scream Collector

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Jan. 29, 2017

Rating: 0

@dev (and everyone else). It is incredibly easy to exploit the spins for infinite diamonds. Just singlespin bad wheels and export your save before good wheels (something like +1 spin, +2 spin, +3 diamonds) and +10 spin them. Made like 100 diamonds in 15 minutes.

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 18, 2017

Rating: 0

@blk5184 That is not true, you are mixing up the T1/2 blue with the T7/8 blue. The result is a T1 clover. As stated in the 0.3.0 patchnotes: "Breeding higher tier clover with lower tier will now produce a random clover of the lower tier"

Five-Leaf Clover

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Jan. 17, 2017

Rating: 2

@amplustipudio The placement in the museum follows a binary system. It is everything but chaotic.

Elements

Play Elements

Dec. 16, 2016

Rating: 7

@12_Hundred And how many times did you test your hypothesis? Assuming a perfect coinflip for instance: Even if the probability for heads is 1/2 and you flip the coin 50 times the chance to get heads 25 times is only 1 in 9. So your statement that it is heavily weighted in one directions says nothing unless you provide some data.

The Perfect Tower

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Dec. 13, 2016

Rating: 0

@ImaLeadFarmer It is added because wave compression IX is faster than X.

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 21, 2016

Rating: 2

@Blangz0 The output is in javascript, jquery is not a language but a javascript library.

Developer response from JosephW55

While this is true saying it is written in javascript would be misleading most developers refer to jquery on its own when referring to code written using it

Scream Collector

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Nov. 15, 2016

Rating: 1

@Klaue do an uncached reload, pressing ctrl-f5 should work in most cases (while not having the gamewindow selected)

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 14, 2016

Rating: 1

Another backward way to fix the whitescreen: Go to ProgrammerNations profile and start the beta version of the game. There go to the options and hardreset the game. That fixed it for me. Use uncached reloads to your own liking inbetween.

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 11, 2016

Rating: 1

You guys can see the JS console logs from my computer? Interesting statement. Unfortunately it is not April 1st. Furthermore I would suggest not having absolute paths in your JS, considering that you are exposing a username on your server to the outside with it which is a security risk. And I hope you guys do not want a comment on the "delete your cache!!11!11!" problem solving you guys are doing.

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 09, 2016

Rating: 6

Yeah, I am not exactly happy with the very last upgrade (the 1,000,000,000 one) since it tends to eat your CPU for breakfast.

Developer response from ProgrammerNation

That's true D: it'll be fixed in the update after next.

Elements

Play Elements

Nov. 08, 2016

Rating: 8

The deckwrecking badge is doable, ask in chat for someone to help you.

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 07, 2016

Rating: 4

Since kong eats my message partially (something about how to not handle strings in websites... they are doing it wrong): #DOCTYPE html# lacks an ! and #head# is never closed.

Developer response from JosephW55

Issue has been fixed thanks for reporting it

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 07, 2016

Rating: 4

If you really are set on making "tutorials", at least get the code right. lacks an ! and is never closed.

Developer response from ProgrammerNation

It's an issue with Kongregate's iFrame, with actually registering the code into HTML. We are working on a solution but it's tedious since it appears correctly on our server and mobile application.

Elements

Play Elements

Oct. 18, 2016

Rating: 4

wiziewizard, my next bet would be a flashblocking addon you have installed, and to be honest, try contacting the support

Elements

Play Elements

Aug. 02, 2016

Rating: 5

@GrumpyNos 60 cards is even for a rainbow deck 30 too many. Reduce your decksize and you will get more consistent draws. 1 deck you can work towards is called "The Bone Collector".

Pixlaser

Play Pixlaser

Jul. 27, 2016

Rating: -2

@HOQPE this game would not even be a clicker with mouse control.

Skware Wars

Play Skware Wars

May. 05, 2016

Rating: 31

To add to the Error #2032 problem, works the same way in Grindcraft and is temporarily fixed by disabling https everywhere because then the game is cached.

Developer response from jetspice

thanks, that's a good tip. this is one thing on our to do list.

Skware Wars

Play Skware Wars

May. 05, 2016

Rating: 13

Error #2032 shows up for me too. Disabling https everywhere (which f***s with kongregate in general sadly) fixes it for me.

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