Cute game, excellent music and decent gameplay.
I had some epic moments in the first few levels, but too often as the game progressed a single drop would take upwards of a minute as it got stuck on various outcroppings or intersections of moving parts. Perhaps it is inevitable or even a genre expectation that such slowdowns should happen, but I think the game would be better off if levels consistently had a smooth flow to them -- fall from one part to another, with some tricky bounces maybe but never "wait 30 seconds to go through the intestine of the world"
Fun little game.
Easy strategy to get the 5k badge: Use nothing but the lead pipe, and when multiple enemies start appearing use Executions (F key) to regen health. The pipe has infinite ammo, and each enemy is worth 25 points (if you get a headshot using only the pipe). When you get 100 kills, you get 1025 points, and that should be plenty enough to put you over the 5000 needed.
I can see where some people enjoy this game, but it's a really mediocre concept, and the execution is pretty poor too. Falling spikes with ragdoll physics... avoid them for an hour, get a prize. Yaaaawn
Buggy and slow pace of execution (why do lasers and steam move at the same molasses speed?) make this into a 3/5. Nice concept, good difficulty (14 had me stumped for a while), but every game needs to be very nearly bug-free.
Some glitches (I died 3 times in a row by glitching through Hexagon of Death), and sometimes frustrating controls, but very enjoyable anyway. Ghost Mode is something that every action game should have.