Endurance mode lives up to its name - its a test of your endurance. Will you die of boredom before the game ends? There are no meaningful powerups - get the biggest bat and slowest ball and thats it. Multiball is stupidly useless because you lose lives from the extra balls. Precise targeting is nigh-impossible with the paddle.
Did anybody bother reading the description for the weapon upgrade? 'Makes your snowball faster and bigger'. Don't see anything about speed. So why are people complaining the dmg isn't going up?
Design could be better. Ships should not be able to target buildings that are being shielded by other buildings. Allowing that removes any possibility of a layered defense. Game needs to be longer. Should provide a tutorial for beginners. Question: Do area multipliers stack? I'm assuming so, but it isn't clear.
Horrible colors (sometimes the background is the same as the polygons), practically invisible cursor, and on top of that, the badge requires no deaths but occasionally you can instant-death at start of round due to sheer bad luck. A 1 sec invulnerability at start of round would have been so simple. Didn't the creator do ANY play testing?
Horrible colors (sometimes the background is the same as the polygons), practically invisible cursor, and on top of that, the badge requires no deaths but occasionally you can instant-death at start of round due to sheer bad luck. A 1 sec invulnerability at start of round would have been so simple. Didn't the creator do ANY play testing?