It seem like a bit much. There are words on the map. You choose a letter, and a position, then you aim your cannon and shoot. Why do you have to choose the position if you still have to aim? I mean, i choose A, I choose 2 then i shoot the word I want it to go into. Why not just have me shoot the position I want to have the letter go into, that way aiming actually has more of an impact on things.
I also don't like how words "fall down" when they get hit. It makes it difficult to hit when they are all lying on their sides. maybe a force meter or something. Where you hit it REALLY hard and they fall, but if you do a light hit they stay up...
A hint for invisible tiles would benice like on lvl 12. I was sitting there forever trying to figure out how to get to the flag under the ramp and it turns out there's an invisible one sitting right there....
And lvl 17. Are we supposed to figure that out without the walkthrough.... that's just dumb.
maybe give you control of the towers or something. I find myself just sitting here watching as I slowly chip away at the enemies 6000 hp castle. Then I get excited and press '4' and '3', then i wait.... kinda boring.
wow, a white tower covering a green tower with a crappy background... how did this even get a 3/5??? At least give us some different colors on the tower so the spinning parts don't look identical. Or something dancing in the background...
Wow, bosses are really easy. Just move to the side because their fire shoots up and dow. Use your rockets and sit there holding the mouse button and you win.
I don't understand the game, the instructions aren't the best. But I do know that sitting there waiting for the ball to stop moving is REALLY annoying. Maybe some better instructions and a way to speed things up.
And badguys that can spawn outside the map are OK, but they keep running away from me and hiding off the screen. I can't hit them because they are too far back, but they are shooting at me spawning their own troops (the troop carriers). VERY annoying. That drops it to a 3/5