Oh no! My laptop crashed and I lost 26 million dark knights! Time to start over, although I oddly don't mind. Unlike a lot of idle games, this one if charming enough where even starting over seems fun. But WARNING - save and export often!
Wow..tried to use the w/a/s/d keys and it was a disaster. Nothing happened for about a minute and then my character started running into bad guys and dying and jumping all over the place from a minute earlier when I hit the keys out of frustration.
If anyone is still having a problem with Unity, I just reinstalled it and I can play all the Unity games again.
This has to be a nightmare for the devs.
Well every time someone says they have a problem with my game I get a panic trigger alert because I have a responsibility to make sure this game is playable at all times. When Unity messes things up it on their end, it makes me feel completely helpless and people blame the devs before they blame Unity. So that's really the problem here but learning Flash just to make browser games would not be entirely beneficial to my future and would not be time well spent as a game developer so I'm stuck with Unity at least for browser game making. ~Taiga
Reading these comments makes me want to make an idle game called "Unity Crash." The goal is to keep adding features to a game until Unity gives up and then you get a multiplier on restart for every comment you get.
Thats a funny idea! Too bad we have no control over the current issue! Unity/Kongregate bug. Our code doesn't run until after the game loads, and we have not pushed any updates since friday. Patience please!
I had to reboot and just lost ALL my progress, including the gilded heroes I bought with Kreds. What happened? I absolutely did not choose a hard reset of the game....
This is probably the best of the Papa games. There are so many options and things to balance if you want to play the game well. I think the problem is they're a victim of their own success. Kong has given a lot of their games badges and many of the mechanics are old hat to us Kong vets. But it's still the best of the bunch.
And so we find ourselves refreshing from breath to breath, striving to put right what once went wrong, and hoping each time that our next refresh will be the updated game....
My problem with this game is it requires precise jumps, but the lag makes the game run at a different speed each time, so the timing always changes. It's really hard to enjoy. Usually games like this are fun because there's a rhythm to learn. This game doesn't have that.
I played and beat the game before the update and now none of my bonuses work. Hmmm...any way that can be fixed? I don't really want to play the game over again from the beginning.
Well every time someone says they have a problem with my game I get a panic trigger alert because I have a responsibility to make sure this game is playable at all times. When Unity messes things up it on their end, it makes me feel completely helpless and people blame the devs before they blame Unity. So that's really the problem here but learning Flash just to make browser games would not be entirely beneficial to my future and would not be time well spent as a game developer so I'm stuck with Unity at least for browser game making. ~Taiga