This isn't very specific, but the controls feel very sloppy and unresponsive. It's not enjoyable to jump around and shoot things because it feels like it's in slow motion. Speed the game up!
This is certainly a solid game, but at the end of the day, it's just another zombie shooter with absolutely zero originality. I'm not complaining, since it's free, but as a service to the developers, I would like to suggest that your games would be more popular and make more money if you show some creativity instead of simply copying games that already exist on Kongregate.
Sweet! I was getting so bored with all of these physics-based removal games, but then this comes along! For a second there I was worried that this was simply a clone of Red Remover, but then I noticed the twist: the blocks are blue!
Hi WalrusBites! You are right. the two games are very similar. There are some small mathematic differences, new icons, backgrounds, music etc. i'm working on a brand new type of these maching-games with many new features - but it will take me a couple of months to complete it.
Though the game lacks a significant amount of polish, there is a solid core here. For some reason thrust stops after holding a direction key down for a few seconds, which seems like a bug.
I too question the validity of this submission. The original Binga was submitted by Ninjadoodle and the dev's response to Canvas indicates severe brain damage.
Yes,i did ask for permission to the ninja doodle redaction and i got it,because version 2 never came on kongregate i was able to upload it as long i won't edit anything like intro and stuff.
@8PsykO8
I don't play them, and no, we don't need more clones of any of those genres. I understand when it's someone making their first few games, but gamezhero has DOZENS of games on here, most of which appear to be clones. I'd like to encourage established game companies to use their knowledge and experience to create new and interesting games, instead of simply producing shovel-ware to drive up their ad revenue.
I realize that these games are free, but launch-style games are a dime a dozen and this one is only mediocre. If you are making something completely unoriginal, at least copy the GOOD ideas from other games.
The graphics are certainly above average, but this game is simply an unbalanced version of Last Stand 2. Even using every survivor in a search party ended up with them all being killed by day 8. If you're going to post completely unoriginal games, at least make them playable.
It seems that all of the secondary quests can be completed with a Soldier rush, excluding the "destroy all enemy buildings" type. Once you've found the enemy fortress, simply restart, build up a large group of Soldiers and blitz their base.
If you liked the story, find all of the hidden data pads in Halo Reach. They tell essentially the same tale, but with the depth that a multi-million dollar game can afford. That said, this game was enjoyable despite the issues mentioned by other commenters.
If you can't be troubled to play the game long enough to figure it out, I've done the work for you. The longer you play a level, the more cash you earn, because you get a multiplier for surviving certain time spans. Unlocking unlimited mode on the Ice Prison let me get up to a 10x multiplier without much trouble.
Fantastic art and sound! This game has style bleeding out it's eyeballs and with the addition of auto-follow/fire, there are no real defects. The responsiveness of the developer earns him 5 STARS.
If you can't proceed in level 4, there is an enemy disguised as a soul somewhere out of the playable area. Usually you can see it and shoot it, but if not, just spray the edges of the screen with bullets and you'll find it eventually.
Hi WalrusBites! You are right. the two games are very similar. There are some small mathematic differences, new icons, backgrounds, music etc. i'm working on a brand new type of these maching-games with many new features - but it will take me a couple of months to complete it.