Well...
Graphic - 5/5
Music - 5/5
"Geting started" - TRAGIC (-5)/5
Gameplay type (semi-automatic, slot-to-slot) - 1/5
Ergonomy - 2/5
Game info (like that the "hearts" are just "max health" and that awfull red bar, sometimes flashing over card, is real life) -3/5
Total: 5/30 ( 1/5)
I have no idea with which race I ended up (probably elves? 3rd from left) and if (and how) it affects game.
I have no idea with which clas I ended up (monk..? brown cape...) and if (and how) it affects game.
Game mechanic is also weird, with unbalanced stats and unclear and overly complicated abilities...
I am making new tutorial :)
The game is really EASY. I have checked how players smash NPC although AI is strong enough with starter without any problems. And there is no pay-to-win at all ;) i have thought a lot to reach such a result.
You may readthe game rules and find there is no comlecity at all: https://fbtcg.azoriankings.com/help.html
PS: health bar is also will be remade i know its annoying.
Rage quit. While I see, that it could have some educational effect on food industry aesthetics, it's definitely overly boring and aparently, there is more than 5 closers, which is more than my patience could sustain...
Unsure:
+- Maybe building could be less afflicted by turns and more by money (You know that thing, when you capture an empty province and your 1 000 000 cannot help you, despite you're pretty sure, that a lot of commmoners would love to come from neighbouring lands to speed up production
+- maybe there could be some "shared defense" between your own lands (units from surrounding provinces ready to help with defense.
+- also I think that it's somehow wierd, that on global map, pikeman is as fast (1province/turn) as much faster heavy cavalry...
Pros:
+ I really liked use of graphics, particularly Elven Village model (Also I wonder if that was need or hidden irony, that led to turning Elven Inn model into elven blacksmith :)
+ good combat system, no matter some minor flaws
Cons:
- spell "teleport army" works only sometimes, during experiments one army teleported, other ended stucked on border...forever..
- resistance after there was full-size army, is annoying
- while I understand, that mages are likely to be blocked by units before them, I don't see any reason for archers be limited same way, without possibility to use indirect fire
- actually i found out, that melee units are good only as living shield for an army of mounted archers and spellcasters...
- I miss possibility to actually produce items for units upgrading
- I miss possibility of upgrading summoned units (using mana)
- I miss posibility to check "autobuild"
Soldier 1: "I have a pistol lvl10 and a kevlar speedos! Banzaaai!" (Solved by swithing to lvl2 rifle)
Soldier 2: "I have Power Armor and a super-shotgun, I don't need to stay under cover of my team!! What if I have empty magazine with 30% of life and team have 100%. I'll handle all of infected by my own!!"
Sorry to hear it. I've just tried on chrome and firefox 23.0.1 and it works well.
As a last try maybe check version without frame at www.rudowscy.com/agot
I hate, that a lot of stats are hidden or not visible at all - for example, there is some "chance to duplicate", as well as bonus gold/exp. But while bons gold/exp is shown as "+x" next to regular ammount, chance to duplicate seeems to be "self-count_only"...
And I miss mastery leveling too - after creating maybe 100 shields, it should be much faster to create another one... Also equipment should have some speed bonus, because this way, some hi-level equipment is going to be 10+ game-days (and then sold in instance)
For some reasons I'm stucked in mission 2 - abundance of everything, 10 Expert colonists, yet none of them seems to be willing to toy with pips and wires....and hydrofarm... :( 4/5
Terribly laggy, beyond possibility to control. It was not possible to obtain Badge Of Th Day, even if being patient enough to continue through lags, having last life on 9k-point mark...
2/5 - 3 stars down due to terrible gameplay - I was thinking something about sleeping, while tring to wait for slooooooow story text between sectors, or slooooowly moving warships... Otherwise it's OK.
I am making new tutorial :) The game is really EASY. I have checked how players smash NPC although AI is strong enough with starter without any problems. And there is no pay-to-win at all ;) i have thought a lot to reach such a result. You may readthe game rules and find there is no comlecity at all: https://fbtcg.azoriankings.com/help.html PS: health bar is also will be remade i know its annoying.