Graphics = 1,
Controls = clumsy so -1,
game balance = did it have one?! -3
size of game = for this size you exect more, -1,
instructions and tutorial = attacked while reading instructions, no word on how to get more cards need i say more? -1.
lag when having 150+ units on the board, some heroes get "weak" spells in the game. What does exp do??? max out level after half a campaign... AI spawn 3-5 units instead of one, slow own spawn rate. ZERO replayability... unless you enjoy torture. Little or no control over your troops... and that is what this game is about. low response from game if much happens at the same time (i.e. 100 units attacking with graphic intense attacks while 50 units fly around in the air while you shoot cannonballs). A grand total of -5... suppose i just can give it a one. And that is without comparing them to the other epic wars at all
hmmm.... Too many bugs imo. And too often you strike without scoring any dmg AT ALL. That includes criticals, master and every other strike. I've lost several maps cause of hits not scoring at all
hmmm... it's way too easy. Especially on higher levels where you just build 10-15 heat/rockets ad sit and wait for it to end. Seriously if ppl can't beat this game they should do other things instead... you can beat this game with your hands tied
nice concept. However, it could be harder... you could, as suggested earlier, add different difficulty options.
The planet's max size is WAY too large, get three planets and you just sit back and relax... boring. You could also add a "durability" factor to the game... hitting those planets have to hurt your ship, the larger the planet the more dmg you take, and when you reach zero - BOOM! you need to shoot again. That would make the game more interesting. As for now 2/5