My main complaint is double jump and wall jumping works in such a way that cancels out: e.g. if you jump into a wall, you can't trigger the double jump immediately. Sure it increases difficulty in some sense but it's not an enjoyable experience when it's more of a stupid game mechanic thing than anything.
I can't give any commentary on game play yet, but it has the same style as a lot of games I liked in the past (Age of Mythology like and stuff). However, the one complaint I have right now is Achievements, while Achievements are cool stuff (ofc, I'm on kong), I would prefer it not to prevent me from taking actions for a few seconds.
Looking at this event, the main feature of it is this card element, which appears dependent on heroes. I don't think there's any chance of me every having 24 purple heroes in the actual game given slot problems in addition to the amount of time. I think the main focus of any future addition should be regarding the current gameplay with the intention of improving it rather than simply introducing a new kind. Will be going through a bit more simply because 100k gold is too fun.
Visual glitch, if you bounce off the water using a one-shot thrust, the animation will continue though without the boost. In addition to this, the one-shot turns off, however can be reused if fuel still remains.
To beat the end max out everything auto shoot and mana up by turnet trap and barrier. Then send arch angels and dragons also hobbits don't auto shoot your own troops though.