Really nice idea. I like the barrcade placement. Quite repetative. With a few changes it could be awesome. Suggestions: More zombie types. Different zombie attributes. Perhaps crawling zombies can crawl under some/all barricades. Different areas give different weapons. Who has a sniper rifle in their flat? But you in theory could buy a hunting rifle in the supermarket. A map between missions that lets you place street barricades so you can expand into new areas (so new buildings/weapons/mercs etc.) would be awesome.
I love the problems that have to be solved. Good sense of humour. A reset button would be good. (Maybe there is one but my colourful monobrow gets in the way...)
Actually would like to add more. It is possible if you come to realise that your stick can be moved in advance. I.e. just draw across every enemy on the screen.
Really nice game. I love the drawing/action ones (check out okami for ps2 - awesome!!) Could do with being possible. No aura recharge. not enough space to pick off all the baddies or slower baddies needed. 3.5/5
I like it so far. I also agree with what lots have said. Some end point objective for the baddies would be good. Changing ranges etc I am sure will be next on your list, right after finishing descriptions. Since you have people in towers perhaps you could have the option for manned/unmanned? Manned could be faster at aiming and robotic/unmanned could have bigger field of fire. Who knows. I really like the animation and look forward to the game as a whole.
Really nice. Lots of nice touches. Making people aware of the bonuses would be could and letting people know in the instructions that double clicking re-routes planes would save some grief.
Some tuning would be nice. Screen is too small for all that is going on. And I want to see it! Perhaps switching between the two. Also more of a learning curve would be nice rather than "Here are 7 towers build them all!" Really nice idea though.